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  #11  
Old 05-04-2014, 02:57 PM
Castigate Castigate is offline
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Clickies refreshing spell gems and strafe running.
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  #12  
Old 05-04-2014, 04:28 PM
captnamazing captnamazing is offline
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halfling/gnome/dwarf x-ray vision
  #13  
Old 05-04-2014, 05:00 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Mobs not giving up chasing you until you zone. Not because of trains but because it helps create some real fear.
High level players being able to buff and assist lower level players. Mostly because it helps start new friendships, and it's fun and more immersive to have that freedom rather than being restricted.
Well the first one isn't a flaw at all is it?

I don't think the second is a flaw in the sense that everyone should be able to interact with each other. The shit in modern MMO's where you have to be grouped to help someone, or a target becomes locked as soon as someone tags it, or all zones are instanced(!!!!) is just awful. The flaw is just that high level buffs shouldn't create their full effect on drastically lower level players, because then you get power-leveling which drastically breaks immersion. Long-duration buffs shouldn't exist at all because they are boring. [You must be logged in to view images. Log in or Register.]

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Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
I don't know if it can be considered a flaw in this community, but it most certainly would be if eq was released to the mmo market today: class imbalance. The diversity between classes makes each class feel unique. Something that most mmo's are lacking.
Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".
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  #14  
Old 05-04-2014, 05:21 PM
Telin Telin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Well the first one isn't a flaw at all is it?

I don't think the second is a flaw in the sense that everyone should be able to interact with each other. The shit in modern MMO's where you have to be grouped to help someone, or a target becomes locked as soon as someone tags it, or all zones are instanced(!!!!) is just awful. The flaw is just that high level buffs shouldn't create their full effect on drastically lower level players, because then you get power-leveling which drastically breaks immersion. Long-duration buffs shouldn't exist at all because they are boring. [You must be logged in to view images. Log in or Register.]



Class imbalance does not = diversity. You can certainly have way different classes, and way different types of characters within each class, that are actually mostly balanced. That latter category is something EQ is missing altogether. Everyone is just "a Cleric" or "a Warrior" or "a Wizard".
Flaws discussed about game design are subjective. I can't imagine the ability to train an entire zone was intended.

I actually don't think power leveling breaks immersion, it makes sense that a more experienced character would have the power to influence their friends by spells at full power. Controlling it would otherwise break my immersion because what invisible force that exists in Norrath would restrict that?
Last edited by Telin; 05-04-2014 at 05:24 PM..
  #15  
Old 05-04-2014, 05:23 PM
khanable khanable is offline
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Corpse death ftw

edit: I only assume this is deemed a 'flaw' by basically every other game spawning you with your shit somewhere safe
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hello i'm cucumbers
Last edited by khanable; 05-04-2014 at 05:25 PM..
  #16  
Old 05-04-2014, 05:28 PM
moklianne moklianne is offline
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I enjoy the class imbalance of classic EQ. Not everyone should be able to solo, just like not everyone should be able to tank a raid mob. As EQ went on, they blurred the lines between the classes and made most unique abilities shared among other classes.
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  #17  
Old 05-04-2014, 05:31 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I actually don't think power leveling breaks immersion, it makes sense that a more experienced character would have the power to influence their friends by spells at full power. Controlling it would otherwise break my immersion because what invisible force that exists in Norrath would restrict that?
You have to be experienced enough to wield the power. It's like if the most skilled programmer in the World writes a revolutionary new code and tries to show it to someone who doesn't understand computer programming well enough. Or if you give the best sword in the World to someone who has only taken a few lessons in sword fighting. Things can't and shouldn't just transfer directly across levels.
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  #18  
Old 05-04-2014, 05:49 PM
Bboboo Bboboo is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You have to be experienced enough to wield the power. It's like if the most skilled programmer in the World writes a revolutionary new code and tries to show it to someone who doesn't understand computer programming well enough. Or if you give the best sword in the World to someone who has only taken a few lessons in sword fighting. Things can't and shouldn't just transfer directly across levels.
I can take roids having no experience with them and be buff.
  #19  
Old 05-04-2014, 05:55 PM
Zuranthium Zuranthium is offline
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No you can't actually, you still have to put in a considerable amount of work doing weight lifting. Plus steroids create negative side effects.
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  #20  
Old 05-04-2014, 05:59 PM
rogoshen rogoshen is offline
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If you just take the roids you'll get bewbs, and an attitude... lol
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