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  #11  
Old 04-29-2014, 02:39 PM
pasi pasi is offline
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Most of the stuff I wanted to change got added in Luclin.

Class balance. Druids get mini-CHeal. Rangers become viable DPS. Casters stop sucking due to a combination of resists being lowered, AAs, and horses.
Gear mattering for non-warriors through vengeance, widespread FT, and focus effects.
Something to do at level cap (AAs).
Group and Raid buffing.
Bazaar (although, I didn't know I wanted this until they did it).
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  #12  
Old 04-29-2014, 02:42 PM
Messianic Messianic is offline
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Most of what vanilla WoW did encompasses basically everything EQ lacked. More diverse skillsets, reduction of weird forms of kiting in favor of proper character builds/use of abilities, self-gate w/ cooldown for all characters, ways to deal with contested spawns, etc...

If you played Vanilla WoW, the abilities, class types, and even raids (MC rings a bell) bore a distinct resemblance to EQ without falling into many of its pits.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #13  
Old 04-29-2014, 02:45 PM
Haynar Haynar is offline
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Add soulbinders.

Remove rangers. They are a waste of mana.

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  #14  
Old 04-29-2014, 02:47 PM
sox7d sox7d is offline
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No other class than rangers should get track, clerics don't have an insta heal "ability" and necros don't have the inverse. Rangers are gimp enough as it is, let them have something to excel at alone.

All casters besides wizards should have their nuking efficiency toned down, at level 60, druids and mages have 3.2/1 damage to mana ratio, wizards have 3.6/1. Wizards aren't the kings of nuking, they're only slightly better. They should also have a bit more group utility, I really liked SoD's idea by allowing them to give players a dmg proc buff, or if the game could be written as such, spell potency buffs along the lines of the later focus items.
  #15  
Old 04-29-2014, 03:09 PM
Messianic Messianic is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
All casters besides wizards should have their nuking efficiency toned down, at level 60, druids and mages have 3.2/1 damage to mana ratio, wizards have 3.6/1. Wizards aren't the kings of nuking, they're only slightly better. They should also have a bit more group utility, I really liked SoD's idea by allowing them to give players a dmg proc buff, or if the game could be written as such, spell potency buffs along the lines of the later focus items.
Wizards were always propped up in terms of reputation as a class by "ooh, big numbers" or "omg banezzz" or "Quad kiting is neat!". Otherwise, the class was only a slightly stronger nuker than other classes, which was only relevant for about 60-90 seconds of certain raid battles. Otherwise, the pet classes were vastly superior in every aspect. Rangers > Wizards in sustained DPS, meaning wizards were literally the worst class you could have in a traditional group setting.

This is why I quit my ~50 wizard on live and grinded a monk straight to 60 (often soloing in Sol B/Lguk 50+ since groups were tough to come by unless you had huge blocks of time) and loved every minute of it.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #16  
Old 04-29-2014, 03:18 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Most of what vanilla WoW did encompasses basically everything EQ lacked. More diverse skillsets, reduction of weird forms of kiting in favor of proper character builds/use of abilities, self-gate w/ cooldown for all characters, ways to deal with contested spawns, etc...

If you played Vanilla WoW, the abilities, class types, and even raids (MC rings a bell) bore a distinct resemblance to EQ without falling into many of its pits.
+1 or vanilla EQ2 (up to 2nd expansion when they fucked up everything)

specifically:
3 primary tanks instead of 1 super tank and 2 sub-par tanks
3 primary healer classes instead of 1 super healer and 2 sub-par healers
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  #17  
Old 04-29-2014, 03:33 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Most of the stuff I wanted to change got added in Luclin.

Class balance. Druids get mini-CHeal. Rangers become viable DPS. Casters stop sucking due to a combination of resists being lowered, AAs, and horses.
Gear mattering for non-warriors through vengeance, widespread FT, and focus effects.
Something to do at level cap (AAs).
Group and Raid buffing.
Bazaar (although, I didn't know I wanted this until they did it).
This guy gets it.

Bazaar I can take or leave. Everything else is spot on.
  #18  
Old 04-29-2014, 03:50 PM
Pint Pint is offline
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mounts would be nice, also rangers doing more dps even if only with their bows or something.
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  #19  
Old 04-29-2014, 03:54 PM
lecompte lecompte is offline
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Tone down rangers, they are far too overpowered.
  #20  
Old 04-29-2014, 03:55 PM
Yonkec Yonkec is offline
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So...what you are saying is we need Lucin and PoP releases?
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