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#11
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From a GMs perspective, it's entirely reasonable to assume inmates running the assylum is something you'll go to great lengths to prevent. | |||
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#12
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The facts HAPPEN to have fallen into place as if we were following a system, and so your timeline elements are correct, but no such system existed. Quote:
I guess when it's your buddies doing the shady shit (exploiting encounters, GM's not repopping mobs that are obviously broken) then it's not worth your time to look in to? Quote:
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#13
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![]() we know that in classic eq, on live servers, there IS precedent for raid targets / distribution being handled in at least TWO different ways. call them the "rules" if you want.
1) the most uberest guild (dedication, time, gear, skill) gets what the most uberest guild wants. the server i was on was like this (the nameless, guild: legacy of steel). competing guilds would sneak in a kill here and there but for the most part LoS was getting whatever they wanted because they were the most dedicated. you had semi-brief periods of head-butting with other guilds which would result in long as fuck camps, training, ks'ing and general ass-hattery but usually this would go away once it was clear WHO was more dedicated. if one guild keeps getting the lions share of the kills even DESPITE your membership spending countless hours waiting / getting fucked over... well that guild doesn't hold up over the long run and the situation sort of just resolves itself - the uberest guild wins. this isn't just a pvp thing, this was the case on a lot of pve servers as well 2) there are 2-4 "uber-capable" guilds that are constantly racing to spawns, camping shit for hours, and more or less dealing with all the shit i explained above. however, the stars have aligned and the different guilds are able to work it out amongst eachother to "share" the targets, and a raid target rotation is setup. this way ppl get loots over time and they dont have to sock out quite so hard to get them. i know this was the case on karana where a buddy of mine played in classic, and im sure several other servers as well. i know in some cases you'd even end up with scenarios where members of the individual guilds end up raiding with eachother from time to time, etc. there's also of course the scenarios where one of the guilds steps out of line on the rotation and you have a drama bomb, people get butthurt for awhile, and eventually that guild (usually) gets ground into dust and it stops being a problem. so i think we can all agree that there is precedent for both and we should thus all be able to agree that it's plausible for ones mans "classic" isn't anothers, and so on. where i think there's a special wrinkle here is that in true live classic it wasn't the gm's that were enforcing this stuff per-se ... at least not until after agreements had already been made between the player bases. in this case you have gm's enforcing the rules - that's not quite so classic by most ppl's recollections. HOWEVER there's another wrinkle here which is - let's not forget, this is a fuckin free emu server, you ARE in THEIR world now and they more or less have the freedom to make the rules how they see fit. now you can say that's not classic or w/e and we can debate that but ultimately it's tough shit. when i played EQ i participated in scenario 1) above, and i thoroughly enjoyed my time. but i gotta say, at this juncture in my life, and i would assume in a lot of our lives, doesn't option 2 sound reasonable? this isn't 1999 where uber guilds are trying to be internet famous (remember the big guild sites everyone always checked, to see what all the leets were doing? foh, los, al, etc).. let's face it that shit is over with. you're not gonna be internet famous, no one gives a *real* shit about any of this, the primary focus should be on having a good time. option 2 facilitates that with (hopefully) a lessened degree of poop-socking which is ultimately probably going to make this a more enjoyable overall experience. this shit's capping at velious anyways. you're only racing towards *so much* | ||
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#14
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![]() just going to leave it at that.
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Last edited by Supreme; 12-16-2009 at 05:59 PM..
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#15
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![]() For the record:
No one has addressed the situation of exploiting and cheating still. Been a week. That was the main goal of this post anyway. | ||
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#16
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I have said time and time again that you guys never KS'd. The issue was that you were threatening to. You can call foul and say that it isn't KSing and it isn't camp stealing or whatever. Fact of the matter is that you were going outside the realm of what this server is about. That is not conduct we condone nor allow. We stepped in and stopped you from even having a chance to do that. Quote:
If you want the truth, I have a hell of a lot more ties in IB than I do in Trans. I don't talk with anyone in Trans at all. I am really not sure if you were intending to suggest I have friends in Trans or not. But if you were you are severely mistaken. Quote:
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Sorry if you feel that my posts are not well thought-out but there is an easy explanation why you are feeling this way. When your group of individuals are the ones being on the other side of the argument you are going to get defensive. When I was defending you and sticking up for your group of people you thought it was great. When you guys disagree with my stance on anything I am the devil and I should go die. Whatever. Quote:
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#17
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#18
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__________________
[ANONYMOUS]
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#19
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![]() If the only purpose here is to have casual fun, why is your guild pulling mobs passed content through the floor and claiming bugged Vox kills as legit?
EQ is the best of the 'hardcore' mmo's. The nature of the game inspires crazy high play times and a competitive spirit. To my mind, those are good things. They keep this 10 year old game truly *exciting*. A GM-enforced rotation, where there is no rush to compete, and everyone always gets an equal chance at raid mobs... that is NOT Everquest, and it's certainly not exciting. | ||
Last edited by Matrim; 12-16-2009 at 08:07 PM..
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#20
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