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#1
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If you want to pull this, you have really have 2 options.
1) Exploit mobs falling through the wall by Bartender (not recommended but easily reproducable) 2) Park pet at Chef. COTH to Commander/Brogg area then /pet attack. Due to the amount of see invises and inability to become non-kos, pulling is going to be limited to a few classes. Enchanters probably are the most mobile in Sebilis. You can get around the COTH requirement the same way I pull Chardok on Maurice - bind/gate. Then, camp out after the heal. Even with an empty zone, I don't think it's that great of an AE spot.
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#2
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#3
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I am thinking los needs adjusted on spells in indoor zones.
There needs to be some limit on range. I remember outdoors the end of spell los wasnt needed. Range went further it seemed, but unlimited is rediculous. Trying to figure out what is more classic behavior. H
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Haynar <Millennial Snowflake Utopia>
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#4
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That is my recollection of outdoorsy zones namely the dungeons like Mistmoore, Unrest and Karnor's. I'll look into this more but I could've sworn that's how it worked.
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#5
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#6
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and then the nuke landed on me in the city to kill me at my bind. [You must be logged in to view images. Log in or Register.] | |||
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#7
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Urgh right as I start getting to seb lvl, i get hit with the threat of aoe groups monopolizing the zone
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"Something something darkness something"-Nietzsche
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#8
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It seems like this was already possible, and pretty easy.
Just fight/calm down to Commander. Have your enchanters go calm the path all the way to chef. COTH all but one back Have that one charm something and park it, or even just summon his animation if COTH fucks up charm/pet agro COTH him, have pet attack (or animation get attacked as it tries to follow) Heal chanter while he's camping Have him log back in in time to stun. After the first time you can just run a chanter all the way over since the zone will be clear. Also keep an extra cleric or 5 parked at commander just in case.
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Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
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#9
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We use to AoE Seb a lot back in my day just use two clerics to pull. 1 cleric pulls from ent to commander with his two da's
2nd cleric casts a quick heal to get agro then pops his da's by that time all the casters will be bunched up and the enchanters can start their stuns looks like people who play these days are just terrible @ the game | ||
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#10
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The Chef to Brogg route will provide the most mobs. You figure you got the 5 at Chef, 3 in the dining room, 5 between the dining room and NG, 6ish at NG, 3 in the cubicle, 3 at the rock, 2 in front of UZO, 3 at the bridge, 7 in the tunnel, 3 in front of Disco, 10ish in Disco, 7 in the hallway and comm1, 3 in the library room, with the potential for 1-6 more mobs pending on roaming or the position of guaranteed roamers aggro.
I still don't think it's worth it over Chardok from an exp perspective. You can get a lot more mobs that have a much higher average level in Chardok. Sebilis might be more lucrative, but Chardok is where the exp is at.
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