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  #11  
Old 04-10-2014, 07:37 AM
Tassador Tassador is offline
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No one fucking does cliff notes anymore.
  #12  
Old 04-10-2014, 08:03 AM
Squire Squire is offline
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And not a single tl dr, so far

Red, im so proud of us right now.
  #13  
Old 04-10-2014, 08:35 AM
Fawqueue Fawqueue is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
this thread gotta be a joke
i mean who the fuck would seriously take the time to write us a novel about what i assume is a bunch of opinions on what would make server better?
OP get paid by the word on some dickens shit?
Ignore this OP. Cabin fever from being in one zone for too long has him cranky. Veterans and staff could benefit from first-hand experiences by a newcomer. We all the want the server to thrive.
  #14  
Old 04-10-2014, 10:07 AM
Tassador Tassador is offline
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Red players getting sensitive as shit
  #15  
Old 04-10-2014, 10:53 AM
LulzSect LulzSect is offline
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  #16  
Old 04-10-2014, 10:55 AM
sunmilk sunmilk is offline
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Quote:
Originally Posted by JPMorgan [You must be logged in to view images. Log in or Register.]
I don't really see the point of this. Twinks running around with fungi tunics and epics: Why make the meaningless deaths caused by these characters even more time consuming? There is already an additional exp penalty imposed upon any new player that has to deal with twinks. Being corpse camped, or calling LNS, are both equally disruptive. You're devoting time to CR's or being forced to leave a zone with a decent ZEM. This isn't two players, or even groups of players, duking it out over desirable camps. It's one player--with no intention of leveling--disrupting the exp grind of another player.

"Pvp happens on a pvp server." It does. But, it seems incredibly counter productive to the goal of establishing a growing server population when the obvious answer to the low numbers issue is an exp bonus. We're assuming that easier exp will make more people want to play here, yet we tolerate individuals dumping unreasonable amounts of time and plat into low level alts for the purpose of griefing new players.

Some twinks are decent about it and don't wait for an LNS to be called. They get their YT and move on. Others, though, will invoke some bazaar sense of ownership over a zone and stay as long as necessary to ensure that no one in range is taking advantage of its superior exp. I think this is probably the number one reason why those who do come to Red don't stay very long. As was made evident by the group who quit after being stomped last month by some SK twinks. I personally can put up with the face rolling some of these characters are capable of dishing out. But, I'm one person to the four or five others who quit. That's just bad math if the goal is to retain new players.

tl,dr: Exp loss on pvp death is unnecessary. You are already losing a considerable amount of time through CRs and camp relocation. Problem is compounded by grief twinks who log on when mains get stomped in 60 pvp.
All of this is understandable, and without going to great lengths I'll just say that I agree mostly with what you are saying: adding in exp loss on death would certainly be more of a deterring force, rather than an attracting one. I am somewhat trying to play devil's advocate here -- I played on SZ during classic where there were literally 0 rules when it came to pvp. Understandably, most people don't really enjoy, CCing, bind-camping, delvling people, corpse-rotting, training, and the likes. I simply suggested the possibility of this change (exp loss on pvp death) to be considered if they added in bonus exp... as a way to still give players bonus exp, but provide a more "classic" death to the players. LnS is a pretty much as carebear as you can get on a pvp server, I don't really see why people don't utilize it more. All I see is people posting videos about dying on corpse runs after being stubborn and refusing to call LNS and instead just rushing from bind point. Pretty sure if people were losing exp on pvp death, they'd think twice before complacently waddling back for their corpse.

But again, to reiterate... I am sort of playing devil's advocate here. I don't actually think this server (or the majority of people who may be interested in this server in the near future) would vote for/appreciate exp loss on pvp death. Just providing ideas to the community/developers, largely because I am not exactly sure what you guys or the devs want, or their reasoning behind giving or rescinding exp bonus.

Thanks for the thought-out response!
  #17  
Old 04-10-2014, 10:57 AM
sunmilk sunmilk is offline
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Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
No one fucking does cliff notes anymore.
I did a double tldr for kind souls like yourself. Each concisely captures the main points of the monstrous OP.
  #18  
Old 04-10-2014, 11:02 AM
sunmilk sunmilk is offline
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Quote:
Originally Posted by BeautBabeC [You must be logged in to view images. Log in or Register.]
A better version of removing anon/role is just taking out /who so you never know who is in the same zone as you
I am not exactly the best way to encourage pvp interaction on server by altering role/anon, nor do I know if there exists and easy-fix (ie coding) that would allow anything like this to happen.

I have played both sides of the pvp game, as I'm sure all of you have. Sometimes you are obsessively checking your zone (or just have /who bound to a movement key, etc), praying to fucking god that someone doesn't zone in and merc you while you're grinding dat sweet exp or camping random-shitty-drop-rate-item-#151213. Other times, you are on the prowl trying to imagine where on earth those slimy cunts you share the server with are holed up, guarding their anuses.

Or I guess you can be like Chewie and just have all of your characters logged off in the same zone. Let pvp come to you like some sorta trap door spidah. But you guys know what I mean... it can be a total bitch to find people in game when you are really on the hunt for some corned beef.

By removing /who from the game, you would not actually be able to see who is in your zone, which would just make finding people to pvp even more difficult I think. It is still kind of surprising to me that whatever server it was that removed /anon and /role actually enjoyed *reduced* pvp interaction by utilizing the /who function liberally.p

Just trying to increase population and pvp here, thanks for the helpful input to the discussion.
  #19  
Old 04-10-2014, 12:10 PM
Ames who? Ames who? is offline
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Quote:
Originally Posted by big mouth chew [You must be logged in to view images. Log in or Register.]
Skimmed replies til i saw my name... fyi I camp alts in over a dozen zones, guk just happens to get the most publicity. How else would I be able to say with such unwavering certainty that server is dead?
r.i.p billy mays
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