Quote:
Originally Posted by BeautBabeC
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A better version of removing anon/role is just taking out /who so you never know who is in the same zone as you
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I am not exactly the best way to encourage pvp interaction on server by altering role/anon, nor do I know if there exists and easy-fix (ie coding) that would allow anything like this to happen.
I have played both sides of the pvp game, as I'm sure all of you have. Sometimes you are obsessively checking your zone (or just have /who bound to a movement key, etc), praying to fucking god that someone doesn't zone in and merc you while you're grinding dat sweet exp or camping random-shitty-drop-rate-item-#151213. Other times, you are on the prowl trying to imagine where on earth those slimy cunts you share the server with are holed up, guarding their anuses.
Or I guess you can be like Chewie and just have all of your characters logged off in the same zone. Let pvp come to you like some sorta trap door spidah. But you guys know what I mean... it can be a total bitch to find people in game when you are really on the hunt for some corned beef.
By removing /who from the game, you would not actually be able to see who is in your zone, which would just make finding people to pvp even more difficult I think. It is still kind of surprising to me that whatever server it was that removed /anon and /role actually enjoyed *reduced* pvp interaction by utilizing the /who function liberally.p
Just trying to increase population and pvp here, thanks for the helpful input to the discussion.