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#1
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#2
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When boss X spawns, all players in zone are evac'd to zoneline. None may log into the zone for 5minutes after spawn.
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#3
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Im talking about the manipulation of a rule to give one guild an advantage over another that needs to be addressed. Im talking about the fact of tagging to get FTE (reguardless if the 2 there can kill the mob) in order to keep it fair over one another. Im just reading and understanding the rules as they are placed before. Im not one to sit and say ok these are the rules how can we manipulate them to gain an advantage over everyone else...then play stupid if busted.
Here is where i got my hang up on it, and where the manipulation comes into play. You face track with NON Tracking classes, but stay within the rule set of the following rule: Guilds may not have any more than two representatives present at a raid spawn location. Mob spawns, you spam zone check once the number hits about 20 to 30 players in zone, you then manipulate the following rule: All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. While ALSO breaking the following rule at the same time: Invulnerability spells used on engagement may only be for mechanic strategies, and may not be used to stall engagement. This sort of behavior has to be punished no matter HOW briefly the rules is being abused or manipulated. Im just floored that the GM staff fails to see this...OR rubs it off as oh they were pulling it. There is no other logical reason you use a monk or SK to "track" a mob other then gain the FTE message. Its abuse of the rules, and IMO (no matter what guild im a part of) a manipulated move the P99 staff has to stop. | ||
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Last edited by botrainer; 04-05-2014 at 11:18 PM..
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#4
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I originally proposed that all guilds start/camp out at WC spires for all encounters. I forgot who actually shot that idea down, but since I can't remember, I blame Chest.
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#5
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#6
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#7
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Chest's mom got raped by Henry Rollins.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#9
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#10
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I also am willing to admit that I misjudged the raid scene a bit during the negotiations. I was primarily concerned with making sure that Class R got a piece of the pie without having to resort to this kind of thing, and I do think the R guilds have benefited from the new rules, but I'm starting to think the Class C guilds got the shaft (and not just because they had to watch casual scum in the tunnels with epics). I've been trying the Class C life for a bit and to my surprise it's actually much worse than it was 2 years ago when I was in Vesica Dei. I was willing to do some batphoning (I work from home now) and I thought I might enjoy playing a raid monk more than a raid warrior or raid enchanter, but in practice all of the pulls are done by the trackers, and since sitting there spamming target nearest mob and ranged attack for hours at a time isn't my idea of a good time, I'm kind of fucked there (inb4 retards talking about how I am obviously not dedicated enough). Unfortunately, I think the root cause of this problem is that the content simply isn't hard enough. As a result, whoever gets there first wins, and 95% of the effort is getting there first via tracking and parking alts and so on. Sirken had a vicarious heart attack for Nilbog after I suggested toughening up Kunark mobs, but at least Velious will be helpful there, with more difficult encounters and more of them. At this point, I think the only true method of competition is repops. A good start would be to have 4 repops a week (but with 50% loot, so about what we have now) and eliminate the normal spawns. Throw in the mobilization zones and we might have something that doesn't totally suck even without Velious.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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