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#12
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Quote:
Quote:
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Escapegoat / Pharmakos / Madriax
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#13
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People wonder why no one plays on Red. It's stupid gameplay balance decisions like Soulbinders. It's fucking impossible to play a melee untwinked on this server. And then once you get to high level and get the pixel package you steamroll every other class. This silly catch-22 just reinforces that the only people who can play here are the people who have connections. It makes the server EXTREMELY HOSTILE to new players starting on their own. It's why you see so many lowbie casters. It's why there are no groups. If you want to "fix" the server, put in soulbinders. | |||
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Last edited by Potus; 04-05-2014 at 04:52 PM..
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#14
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close red or soulbinders please
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IS HERE! | ||
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#15
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Isn't classic, but I don't see how it could really hurt.
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#16
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there are some things you can do without players. like instead of ports you can take the boat. however binding requires another player. its dumb. i've probably taken the boat more than most people on this server. i hardly EVER ask for a port. i dont like asking people to do shit because I know it can be annoying at times.
add soul binders, it changes nothing to the balance of the game. this allows new melees a chance to xp without worrying about a 2 hours cr.
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Current Games:
Naw | ||
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#17
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You guys got problems. Lack of soulbinders gives us more reason and opportunity to interact with each other.
If anyone here ever needs a bind and is too scared to ask for help in ooc, just PM me. I'll hop on and run to Qeynos or FoB just for you.
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"Pleasure writes fewer good songs..."
Red99 | ||
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#18
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I like you Sam, but if you're not willing to ask for help sometimes it doesn't mean the game has a design flaw. It's a personal problem. This is EQ and you're not supposed to be self-sufficient on a melee.
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"Pleasure writes fewer good songs..."
Red99 | ||
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#19
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i would consider it a design flaw, hence why they added in soul binders in luclin. soulbinders and newbie armor quests were actually good improvements unlike many other of their changes.
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Current Games:
Naw | ||
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#20
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why have boats then? melees should be dependent on porters to transverse the seas of Norrath using that logic.
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Current Games:
Naw | ||
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