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  #1  
Old 03-25-2014, 09:59 AM
Kellek Kellek is offline
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-shrug-

I'd be ok if they nerfed all those high XP hand-ins. Belts, shoulderpads, gnollfangs, lightstones, etc. Maybe only allow a character to do a quest/hand-in once. Get rid of all the MQ sellers.

Sure it's neat to get a full level by handing in 4-5 items to an NPC, but I'd be happier if it was set up to give you a piece of useful gear, or some good money.

But that's not classic. [You must be logged in to view images. Log in or Register.]
  #2  
Old 03-25-2014, 10:08 AM
Swish Swish is offline
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Originally Posted by Kellek [You must be logged in to view images. Log in or Register.]
-shrug-

I'd be ok if they nerfed all those high XP hand-ins. Belts, shoulderpads, gnollfangs, lightstones, etc. Maybe only allow a character to do a quest/hand-in once. Get rid of all the MQ sellers.
Orc scalps are up to 20pp each in EC lately, its crazy :/
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  #3  
Old 03-25-2014, 12:35 PM
Kekephee Kekephee is offline
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Originally Posted by Kellek [You must be logged in to view images. Log in or Register.]
-shrug-

I'd be ok if they nerfed all those high XP hand-ins. Belts, shoulderpads, gnollfangs, lightstones, etc. Maybe only allow a character to do a quest/hand-in once. Get rid of all the MQ sellers.

Sure it's neat to get a full level by handing in 4-5 items to an NPC, but I'd be happier if it was set up to give you a piece of useful gear, or some good money.

But that's not classic. [You must be logged in to view images. Log in or Register.]
I personally believe that the whole point of the gnoll fang quest, CB belts, etc. is to teach new players how to grind. It's a behavioral reinforcement to solidify habits that will get you to 60. Imagine it's the year 1999, Everquest has just come out for the first time, and there's a shitload of 15 year olds who got what they thought was going to be like a Baldur's Gate or Diablo kind of game, log in, make a character, and start running around all over the place looking for mobs. Great, but when they get to around level 10 and the game begins transitioning into a dungeon camping game, someone needs to help them understand that there are no longer places like EFP or Misty Thicket where you can run all over the zone until you find a bat or a skeleton. They need to understand that what you're supposed to be doing in this game is to sit down in a single room in a dungeon and kill everything that spawns in or around it for 10 hours. Creating a significant, repeatable quest turnin item that drops at a static camp encourages people to sit down at it and repeatedly kill spawns.

It seems archaic now, because 15 years later who doesn't understand how to grind exp? But if you think about it, WoW players really still don't. At least, the ones who didn't go from EQ to WoW when it came out. That sad, sad generation of teenagers whose sole mmo experience has been "click the LFR button, get auto-queued and zoned into a raid, rush through the halls of the zone for 20 minutes without speaking a word to anyone, click "get item," equip your new loot"
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  #4  
Old 03-25-2014, 05:42 PM
qombi qombi is offline
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Quote:
Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
I personally believe that the whole point of the gnoll fang quest, CB belts, etc. is to teach new players how to grind. It's a behavioral reinforcement to solidify habits that will get you to 60. Imagine it's the year 1999, Everquest has just come out for the first time, and there's a shitload of 15 year olds who got what they thought was going to be like a Baldur's Gate or Diablo kind of game, log in, make a character, and start running around all over the place looking for mobs. Great, but when they get to around level 10 and the game begins transitioning into a dungeon camping game, someone needs to help them understand that there are no longer places like EFP or Misty Thicket where you can run all over the zone until you find a bat or a skeleton. They need to understand that what you're supposed to be doing in this game is to sit down in a single room in a dungeon and kill everything that spawns in or around it for 10 hours. Creating a significant, repeatable quest turnin item that drops at a static camp encourages people to sit down at it and repeatedly kill spawns.

It seems archaic now, because 15 years later who doesn't understand how to grind exp? But if you think about it, WoW players really still don't. At least, the ones who didn't go from EQ to WoW when it came out. That sad, sad generation of teenagers whose sole mmo experience has been "click the LFR button, get auto-queued and zoned into a raid, rush through the halls of the zone for 20 minutes without speaking a word to anyone, click "get item," equip your new loot"
Instance the dungeons like these. There I said it! Maybe something they could do after this server goes custom.
  #5  
Old 03-26-2014, 02:27 AM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
That sad, sad generation of teenagers whose sole mmo experience has been "click the LFR button, get auto-queued and zoned into a raid, rush through the halls of the zone for 20 minutes without speaking a word to anyone, click "get item," equip your new loot"
sad state of the world
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  #6  
Old 03-25-2014, 01:15 PM
JPMorgan JPMorgan is offline
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Quote:
Originally Posted by Kellek [You must be logged in to view images. Log in or Register.]
-shrug-

I'd be ok if they nerfed all those high XP hand-ins. Belts, shoulderpads, gnollfangs, lightstones, etc. Maybe only allow a character to do a quest/hand-in once. Get rid of all the MQ sellers.

Sure it's neat to get a full level by handing in 4-5 items to an NPC, but I'd be happier if it was set up to give you a piece of useful gear, or some good money.

But that's not classic. [You must be logged in to view images. Log in or Register.]
This would be a mistake. As a new player, these items can't be beat for getting funded for gear and spells. I hate seeing people in EC spamming macros asking for donations when all they have to do is save the above items and $$$. Ya, I got lucky and had a few items gifted to me. But, I've spent a lot of time farming turn ins and I've had a blast being able to moderately twink myself.
Last edited by JPMorgan; 03-25-2014 at 01:24 PM..
  #7  
Old 03-25-2014, 10:03 AM
Pinolian Pinolian is offline
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Want faction hits? Heal a lowbie. Kill a gnoll that is past 50% if the player killing it does not have a DS. kill the level 13+ mobs in there that will give you exp.
I am saying take away the farming of gnoll teeth.. If mobs do not yield exp, do not let them drop.

Its crap to deal with level 22 douches farmin gnoll teeth.. yes level 22
  #8  
Old 03-25-2014, 10:05 AM
Daldaen Daldaen is offline
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#Apr 21 2004 at 6:19 AMRating: Decent
Mubaris
14 posts
This is an amazing XP quest for level 5 up to level 12 or so.

Edited, Wed Apr 21 11:09:11 2004
Quote:
its good till lvl 12
i started getting a little under a blue at 12
but if u have someone go into BB and slay those
dirty gnolls and you loot fangs, you can get from
level 1 to 12 in no time(just take an empty bag
need like 7-12 stacks,but they drop like flys(1 ever kill or 2))
Quote:
at level 8, for every 4 fangs i turned in, i gained a full yellow xp bubble! i am going to gather as many as possible to see what the xp is like at level 9.
Quote:
i hardly get any exp from this quest at level 9. to be honest i didnt get any noticable exp at level 6


Tegyene
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No exp?
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#Jan 17 2002 at 10:27 PMRating: Decent
Zeepman
46 posts
Great for raising faction and selling stouts, but noticed almost no exp from this quest at level 6. [You must be logged in to view images. Log in or Register.]


Zeeparga
Nameless
Sounds like level 12-20 getting good exp is a bug.
  #9  
Old 03-25-2014, 10:30 AM
casdegere casdegere is offline
Sarnak


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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Sounds like level 12-20 getting good exp is a bug.
After 12, it is slowing down. It's mainly laziness. People don't want to level, group, xp, grind anymore. Fangs, Scalps and Belts oh my!

For the lowbies complaining though, lots of places else to go. Obviously, you're in BB for the same reason, the fangs. I know I am and faction, as a Dark Elf.

"Certain" people are kind of funny. They believe that what they 'see' is theirs. *cough* Heebie *cough* Or that a certain area is theirs. This is the case in High Hold Keep as well when actually, its FTT (first to tag) as long as you're not training or making it unpleasant for others. The only camps are named mobs that drop quest or special loot items. It all seems pretty plain and easy to me, BB and HHK are not these kinds of places yet people are VERY belligerent when you want to partake as well. The HHK basement is large, used to be 4-5 different groups down there at once. (I know, it's amazing, that many people being cooperative and kind to one another.)

People use tactics like AOE, root and proximity agro also. There was even a Bard that went through, Jboy I think his name was. That...was very annoying. Especially since if people are fighting and get down in health, mobs will peel off and kill them. And he AOE kited them so it took them a while to die.

Bottomline, if you're getting frustrated, move on, lots of zones to XP and have fun in. If you're not having fun, it's up to you to make it fun for yourself. Other people can be rude and obnoxious but you're the one staying there and taking it. If they are KSing or training you, 'Petition'. That does work if talking to them doesn't.
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  #10  
Old 03-25-2014, 12:44 PM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Sounds like level 12-20 getting good exp is a bug.
Post a bug thread then.
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