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#11
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#12
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How is it not instanced? You designate what guilds can get mobs at a certain time. Tell me again how thats not close to instancing content.../willy wonka
And I'm not saying the current system is right or wrong (obviously I have my own opinion on that) :P
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Last edited by Fountree; 03-21-2014 at 09:32 AM..
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#13
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#14
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#15
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Also let me just say that when "sharing" is mandatory, its not sharing lol.
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#17
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Inb4RnF
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#18
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Quote:
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#19
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Rotations are not totally unclassic. Some servers had them. Also no servers were swarming with so many top geared lvl 60s at this stage in classic.
FFA incentive is to always have the biggest guild so anytime of day enough people log in and so that you can just zerg the encounter without prep and still win. Obviously this is a personal preference but I think that is a lame raid environment and is not classic raid scene. My server must have been full of noobs bc dragons would sometimes be alive for days. I remember always being a bit worried about gore when running to kc and participating in a pickup nagafen raid not associated with a guild. It's difficult in my opinion to compare the raids to "classic" here in our 3rd year of kunark on a server where everyone already knew how to do everything. I just came back but the current rules seem better than every pop people trying to bend but not break the play nice policy and people petitioning. | ||
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#20
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P1999 has long provided an exhibition of why most newer role-playing games use instancing: 6 guilds fighting over 1 spawn means 5 guilds go home unhappy. Instancing simply keeps more people happier. The main losers in an instanced or regulated environment are the folks who don't care about the content itself so much as about the victory of denying said content to other folks.
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