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  #11  
Old 03-24-2014, 01:32 PM
Rhambuk Rhambuk is offline
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havent played rogue in a while but on live rogues got instill doubt monks got intimidation.

with instill doubt rogues were unable to backstab fleeing mobs, it just didn't work. Rogues should have instill doubt here and not the intimidation version that allows for backstabs.
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  #12  
Old 03-24-2014, 03:28 PM
Cecily Cecily is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
havent played rogue in a while but on live rogues got instill doubt monks got intimidation.

with instill doubt rogues were unable to backstab fleeing mobs, it just didn't work. Rogues should have instill doubt here and not the intimidation version that allows for backstabs.
This is a little right and a little wrong. All the same, our fear is really nice here and it sure would suck if too much conversation on the subject got it changed.
  #13  
Old 03-24-2014, 03:30 PM
Cecily Cecily is offline
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Originally Posted by Sheriff [You must be logged in to view images. Log in or Register.]
It seems to stack for me which helps fear kiting in a dungeon. I play red which means whatever I say is different in strategy then my bluebird friend Cecily.
I'm not replying to you. Sorry for the confusion, please don't hurt me.

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pretty sure mobs run at snared speed when intimidated if they are snared or not.
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Pretty sure they.. no. No they dont. Worst thread.
Feared mobs do NOT run at snared speed.
  #14  
Old 03-24-2014, 04:12 PM
williestargell williestargell is offline
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Think its too late, didnt they make it more classic last patch?
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  #15  
Old 03-24-2014, 06:05 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
This is a little right and a little wrong. All the same, our fear is really nice here and it sure would suck if too much conversation on the subject got it changed.
hush hush, I've been quiet for years i shant be silenced any longer!
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Oh yea .... Piss Off.

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  #16  
Old 03-24-2014, 06:39 PM
Cecily Cecily is offline
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Backstab and Instill Doubt were on the same timer. If you used backstab as a free hit, ID would autofail (backstab wouldnt grey it out, it just failed). Classic rogue fear: You did all the scary theatrics you do here, only they were followed by a kick (which could hit or miss) and THEN a fear check on a successful hit. Process took about 2-3 seconds, not the instant and amazing thing we have here. There that feels good to get out.

You absolutely could backstab with the fear effect active though. It was kinda the whole point.

I missed the recent patch notes, so I'm quite excited to test it out the "more classic version."
Last edited by Cecily; 03-24-2014 at 07:51 PM..
  #17  
Old 03-24-2014, 06:41 PM
Rhambuk Rhambuk is offline
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I just remember it sucking
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Don't let the door hit you on the way out.

Oh yea .... Piss Off.

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  #18  
Old 03-24-2014, 07:50 PM
Cecily Cecily is offline
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It used to save my butt every now and then on hill giants. But yes it sucked!
  #19  
Old 03-24-2014, 11:10 PM
Cecily Cecily is offline
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Well done Haynar! I've only used it a couple times, but it feels just like classic.
  #20  
Old 03-25-2014, 11:34 AM
Lamil Lamil is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Well done Haynar! I've only used it a couple times, but it feels just like classic.
Agreed it seems right now. Always waiting for that kick animation before they go running off.
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