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#12
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![]() Honestly if there was a list of things that need to be checked I think this would be taken care of faster.
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#13
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![]() Maybe give zones a three day window to be checked? I'm guessing that would at least get the 30 people into specific areas.
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#14
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#15
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![]() Quote:
Quest Bugs Spells Mechanics Merchants NPC Bugs Pathing (Which of these are locked yet?) Cobalt Scar Crystal Caverns Dragon Necropolis Eastern Wastes Great Divide Iceclad Ocean Icewell Keep Kael Drakkel Kerafyrm's Lair (Sleeper's Tomb) Plane of Growth Plane of Mischief Siren's Grotto Skyshrine Temple of Veeshan The Wakening Land Thurgadin Tower of Frozen Shadow Velketor's Labyrinth Western Wastes We can have team captains - Project Manager type Bug Reporter - person who actually records data on the forum. Brain storm with me please. | |||
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#16
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Kk Thx H | |||
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#17
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![]() Is the majority of the testing to find glaring issues (XYZ mob stands in one place while being beat to death with nukes etc.) or to find things that are different between how it was back in Velious and how it is on p99 Velious?
I could assist with the former, but I didn't play much of Velious so have no frame of reference to tell if something is how it was in Velious.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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#18
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#19
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![]() I don't feel like grinding for hours and hours on end to test faction quests.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#20
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![]() Quote:
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