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  #11  
Old 02-26-2014, 04:28 PM
Nirgon Nirgon is offline
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Well if you exceeded 252 it would be. I don't think that's worth implementing here, some spells would do it, others would give you full benefit from 255. Its just such a one off and I think only applied a little bit at the 250+ range.

I don't think 255 is TOO FAR off here from live.

Some AoE's like Phara Dar's and dragon roar need a look though. 255 resist should greatly increase the duration if a fear should land also. So don't take me as suggesting anything like you should be feared full duration at 255 magic every time. Its just you shouldn't be pretty much immune to every single one that goes off.
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  #12  
Old 02-26-2014, 04:38 PM
Buriedpast Buriedpast is offline
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On live, 255MR had you resist almost all dragon fears or they were very short duration.
Here, 255 means you get feared I would guess 1/2 of the time.
Silverwing will land 100% of time on you
Xygoz same, PD same.

Definitely not even close to accurate.

255 was very good on live. It wasnt a sure bet, but it was a darn good bet.
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  #13  
Old 02-26-2014, 04:49 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
On live, 255MR had you resist almost all dragon fears or they were very short duration.
Here, 255 means you get feared I would guess 1/2 of the time.
Silverwing will land 100% of time on you
Xygoz same, PD same.

Definitely not even close to accurate.

255 was very good on live. It wasnt a sure bet, but it was a darn good bet.
It is because they have all dragons -resist modifiers. This is because people can get over 255 here. Now if they want to limit resist to 255 then fine, but they will need to remove all negative resist modifiers on dragons.
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  #14  
Old 02-26-2014, 05:24 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
but they will need to remove all negative resist modifiers on dragons.
No.

You're just trading taking away the cap for the resist mod.

This creates the same problem we have now, it just takes less resist to get to the "immune" level we have now... which for many targets.. is really really bad for game play.

Like I said, set yourself to 255 and see how many Klandicar fears you take and how long they last. Try it with 400 resist. Decide what kind of raid content you want to deliver in Velious from there. Check out video links for reference too [You must be logged in to view images. Log in or Register.].
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  #15  
Old 03-24-2014, 03:16 PM
Nirgon Nirgon is offline
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Test this on Velious beta?
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  #16  
Old 03-24-2014, 04:28 PM
Treats Treats is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
No.

You're just trading taking away the cap for the resist mod.

This creates the same problem we have now, it just takes less resist to get to the "immune" level we have now... which for many targets.. is really really bad for game play.

Like I said, set yourself to 255 and see how many Klandicar fears you take and how long they last. Try it with 400 resist. Decide what kind of raid content you want to deliver in Velious from there. Check out video links for reference too [You must be logged in to view images. Log in or Register.].
Exactly.

Trakanon

200 Resist Mod on AE

Capping Resists at 255 and removing the Resist Mods would be like having 455 resist with the current code.
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  #17  
Old 04-17-2014, 02:27 PM
Nirgon Nirgon is offline
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sup?

try this on velious beta? [You must be logged in to view images. Log in or Register.]
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  #18  
Old 04-19-2014, 06:05 PM
Splorf22 Splorf22 is offline
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I had a big thread about this here http://www.project1999.com/forums/sh...ad.php?t=98648

But I also think that PCs don't have the correct resistance chances anyway; Nizzarr basically had it right. Hoshkar, Nexona, and Vox are way too hard, Phara Dar is way too easy.

I don't think just inserting a min(resist, 255) would be more accurate than the current system.
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  #19  
Old 05-05-2014, 11:55 AM
Daldaen Daldaen is offline
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How time intensive would implementing a 255 Resist cap and checking resists against the cap be? Cause this is certainly classic. I'd love to hear dev thoughts on the matter.
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  #20  
Old 05-05-2014, 01:41 PM
heartbrand heartbrand is offline
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Pretty sure resists are going / are treated here the same way AC is. Completely custom due to the impossible nature of recreating "classic" resists, and trying to do it on a mob by mob basis.
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