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Originally Posted by mikemandella
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Kergan: You make some strong points. Thanks for contributing constructively!
I like your ideas to make it more fun and involving for new players. I think that's a better approach for sure.
I am trying follow what you are saying without putting words in your mouth. My observation from what you wrote is that you would say the biggest problem we have is a population one?
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No problem. I want a better server too. Sorry to go off course a little bit on my last reply.
Quote:
Originally Posted by mikemandella
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1) If we are trying to attract more casuals, what does the current endgame offer them?
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Endgame does not apply to casual players in EverQuest honestly. If we want to define casual as 1 or 2 groupable content without high end gear, Velious will add loads of it. There are also PoH/PoF gear runs which are very doable by mediocre geared mid 50s and some epics are completable start to finish with a small crew.
Quote:
Originally Posted by mikemandella
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2) What would you propose for keeping them here once they hit 52 and minimizing the burn and churn we all agree is a problem? Thanks again for your input!
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Well, EQ is gonna be EQ man. If you don't want to farm gear, make alts and farm more gear...the PVE side of this game isn't for you. The good news is in the classic era through Velious the difference between a very good geared player and a decent geared character with droppable/quest reward stuff isn't nearly as big as other games or other eras in EQ.
Dynamic content is always a draw for people. The chance to win cosmetic/slightly useful prestige items like deceiver masks can make for some fun events. Maybe if we show the staff we're willing to support those type of events among ourselves they'll be more inclined to host more events for us with GM rewards?