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#1
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2 paladins, 2 shadowknights 1 ranger 1 bard : old shool beatdown
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#3
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At low levels pure melee groups stomp all else. At higher levels chanters win at life.
Cleric, Enchanter x 3, Shaman, Ranger Cleric, Enchanter x 3, Shaman, Wizard That's what is do at level 60. Shaman primarily for Malo and slows, so enchanters can focus only on haste, CC and recharm... Not that slow is all that necessary with 3 charmed pets.
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#4
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Quote:
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#5
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I don't even want to comtemplate how much rangers outdamage wizards in exp groups. When Velious launches it'll only get worse.
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#6
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5 wizards and one enchanter. The chanter chain stuns/mezzes and the wizzies drop Ice Comets. Clarity II. Hecka ports. GG Norrath. We are coming for you.
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[Beguiler] Vermicelli (Gnome)
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#7
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Less traditional and limited:
Ranger, Bard, Rogue x 4 - Ranger casts snare, Bard fears, mob dies 5 Wizards, Enchanter - maybe not the most efficient, stuff goes boom A LOT, would be fun. Traditional: Warrior, Cleric, Enchanter, Rogue, Shaman + Ranger/Wizard | ||
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#8
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add 2 monks to what ever other group comp and you win
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#9
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If you're talking about class synergy why would you put the wizard in anything but a AoE group.
Clearly Rangers can easily fill a tank slot with the right heals and debuffs while providing valuable snares and solid dps. | ||
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#10
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Not even a Cleric can keep up with healing a Ranger in Velious without C II. And it is not easy in Kunark either. They are just a damn mana sink heals wise. I know they bring a lot to the table but they just get hit too often and too hard. They have basically NO damage mitigation. And suck ass AC wise to a Warrior.
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