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#11
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Thanks Estu. I'm still working out how to be more mana efficient. Right now, I'm healing with Center unless the target is losing HP quickly or is down more than 50%. Then it's time to use Heal. I do keep Divine Aura memorized, but I tend to forget about it more often than not [You must be logged in to view images. Log in or Register.].
On the topic of Lull: is there any reason to use Soothe over Lull? Since Soothe costs 20 more mana for improved duration. But duration is irrelevant after the pull, right?
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Xuthar <BDA> ~ Level 58 Gnome Wizard (retired)
Kadatha Sharptail <BDA> ~ Level 40 Iksar Monk | ||
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#12
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Soothe will work better than Lull if the creatures are closely packed.
In general the hardest part of playing a Cleric is maintaining attention. Some folks find group healing dull as a role. If it suits you, it's a fairly straightforward class. As far as most groups care, the difference between a mediocre Cleric and a good one amounts to how busy the Cleric keeps himself when he has mana to spare. Lazy Clerics just sit there and do nothing when their healing isn't needed. Good Clerics help out with rooting, or damage, or whatnot. Danth | ||
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#13
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Quote:
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#14
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Is waiting to heal the tank when he is only below 50% correct? Was told that on my noob cleric. Or does this only apply to lower levels?
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I Was Conceived Through An Act of Violence.
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#15
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That only really applies to after level 39 and when you're using Complete Heal. Complete Heal always uses 400 mana but how much it heals for depends entirely on how much health the target has when it lands. Hence a Cleric improves his efficiency by waiting as long as possible before casting it. Prior to using Complete Heal, you achieve full efficiency so long as the heal lands for its full value, which will typically only be a small fraction of the target's total health. For example, in the low 20's a non-twink tank might have about 700-800 hit points, while your best heal only heals for 100.
If you want to absolutely min/max, don't quite ever heal the tank to 100% (this doesn't apply to using Complete Heal) so that natural regen (or better, spell regen if available) can continue working. Most the time the difficulty from playing a Cleric on Project 1999 comes from the Warcraft-like mindset of the modern player base who wants to keep pulling nonstop whether the healer is at full mana, half mana, or entirely out of mana. Danth | ||
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