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#1
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I was in SK on Sunday... Had 2 issues with NPCs ghosting.
Also was helping a buddy at the WC derv camp. Lots of the dervs were running in one direction, but the hitbox was moving in another. The sprite for the NPC was updating every 6 seconds or so. Example: 1. Mob down to 15%, starts fleeing East 2. We chase East, says we are too far from target. 3. Mob appears south-east, continues to walk east again. 4. We chase, and are still too far from target. 5. Mob appears south-east, continues to walk east again. 6. Mob changes direction and updates fine. I noticed that we could follow the hitbox if we could estimate which direction it was moving.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
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#2
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didnt notice anything too strange on red server since latest update except:
skyfire - snare an NPC and zone, come back and its spinning in place | ||
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#3
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After being able to play more today, can confirm ghosting still occurring. While gathering mobs in BW, 100% of the stationary roaming mobs were ghosts.
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Rixardion's mind expands beyond the bounds of space and time.
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#4
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I will play with snared mobs while zoning. And I have some fixes I am testing for ghosting.
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#5
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Quote:
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Rixardion's mind expands beyond the bounds of space and time.
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#7
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Noticed a yeti in Dreadlands tunnel from Port rings spinning in place on red yesterday
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#8
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Spinning Seafury Cyclops in OT
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#9
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Yeah, half the mobs I've tried to target in the OT and LOIO look like they are just standing there, but in fact they are half the zone away
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#10
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Can confirm as well. In LOIO west of the windmill (-2700, -2172, 117), the goblin, iksar, and skeleton mobs are all lined up near the hills closer to the water. At least 9-12 mobs in visual range. They do not appear on tracking either.
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Last edited by Durothil Skyreaver; 01-28-2014 at 09:51 PM..
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