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#1
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![]() They're not releasing the server code, but I suppose where there's a will...
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#2
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#3
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#4
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![]() They've prolly said the same thing about everquest I'm sure
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-Tpand,vaughn
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#5
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#6
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![]() Thanks for link sir. Def a long way off but I will be following it for sure.
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Bob the Broker
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#7
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Auvdar -- Divinity, 60 Druid. Retired.
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#9
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![]() This is a damn shame. I played at launch, got max level, 2nd best bard in terms of end game raid geared (1st in skill which caused some serious nerfs because of the things I did solo), APW, guild hall.... I played this game into the ground.
I can honestly say with all the bugs during early and mid life of this game it was fucking amazing. Not many actually gave this game the attention or credit it deserved, by doing so missed a great mmo title for it's time. | ||
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#10
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![]() It's a damn shame a open world MMORPG - that's not a WoW-clone - I liked in many ways could only muster enough population to survive essentially on life support for about 6-7 years. What's wrong with people? If Vanguard can't survive, how the hell does Brad expect Pantheon to be any different, unless it's drastically casualized? Maybe he's convinced Vanguard failed for another reason, but I struggle to see it.
Does Brad want to make Pantheon into a sort of open world WoW-clone and his theory is if it's this way out the door and reasonably bug free then it'll be a success? I can't see any other possible way of doing it. I see zero ways for this game to succeed if it's not mostly bug free and not a WoW-clone. I think these're the two biggest things that killed Vanguard, DESPITE me liking the fact it was not a clone of WoW. See, the sad state of affairs is most gamers just do not share my likes and dislikes and it's a hard fact of life. Honestly I'd rather see Pantheon be like classic WoW than to be a huge disaster. I pray - for the sake of all the backers, if this thing passes the initial kickstarter - Brad has the insight to be friendly towards casual players and somehow still instill in it a feeling of being old school. Can a game be friendly towards casuals and yet still give the impression it's hardcore or old school? I hope so because its success might hinge on this. And yet I'm reminded of how Vanguard was supposed to be a game for both casuals and hardcores and yet it failed. Brad has to revisit those days and wonder what went wrong and how it can be corrected. Look what he says here: http://gamestudies.org/0901/articles...uaid_mcpherson Quote:
By focusing your game on people who have lots of time, you necessarily limit it to certain people. Note, oddly, how the questioner asks this next: Quote:
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||||
Last edited by stormlord; 01-25-2014 at 09:33 PM..
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