![]() |
|
|
|
#2
|
|||
|
Was he duelist when he threw those? Don't remember getting non crits that high on my warrior.
| ||
|
#3
|
||||
|
Quote:
also v classic that's why all real rogues were barbs your fault for not rolling one | |||
|
#5
|
||||
|
Shits classic bro
__________________
Quote:
| |||
|
#7
|
|||
|
IIRC (dev box isnt unpacked yet, cant verify), archery is doing 80% of it's damage in PvP.
Will add this to the list of things to look into. | ||
|
#8
|
|||
|
Archery and throwing are certainly 2 different things. Dunno if one being nerfed applies to the other tbh, though I wouldn't think so.
I recall being chased through Gfay with a primal bow (Velious I know) and it hitting for 70-80 damage pretty consistently for what that's worth. | ||
|
#9
|
||||
|
Quote:
max damage to a sitting target is like 180? it misses at least half the time archery needs a buff whereas throwing needs a nerf | |||
|
#10
|
|||||
|
Quote:
Code:
RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) //Archery has a hit penalty to try to help balance it with the plethora of long term +hit modifiers for it Quote:
Code:
uint16 MaxDmg = (((2 * wDmg) * GetDamageTable(SkillThrowing)) / 100); | ||||
|
Last edited by Technique; 01-19-2014 at 02:22 PM..
| |||||
![]() |
|
|