![]() |
|
|
|
#1
|
||||||
|
Quote:
Quote:
The OP's point is that classic EverQuest was not, on most servers, a game dominated by FTE and racing, and that the people who are constantly posting carebear gifs and making comparisons to World of Warcraft are either trolling or dumb.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| |||||
|
|
||||||
|
#2
|
|||
|
In before the NEXT "I don't have the attention span to read" post.
Have a read. You'll be better for it. | ||
|
|
|||
|
#3
|
||||
|
Quote:
Jeez, how do they get anywhere in real life?
__________________
Blue : Bookmedder, Unkiller, Being, Useful, Stembolt, Computer
Green : Pending | |||
|
|
||||
|
#4
|
||||
|
Quote:
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
|
Last edited by drktmplr12; 01-13-2014 at 03:52 PM..
Reason: spelling
|
|
|||
|
#5
|
|||
|
I'm a casual scum and this is my 2 cents:
I think rotations are lame/boring/carebear. FFA raiding is classic. Alt armies are not classic. Take the old system, cut out the alt army crap, add in some simulated patch days and/or downtime, and that's how classic raiding was on Bristlebane.
__________________
Hynch - Iksar Warrior
Falnyr - Half Elf Ranger | ||
|
|
|||
|
#6
|
||||
|
Quote:
I really hope the word "classic" goes the way of YOLO in these discussions. It's not a useful comparison. | |||
|
|
||||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#8
|
|||
|
I was actually impressed despite the hard reading for my simple mind. But it made a lot of sense. So did Hynch's. I am sure FE and TMO could get rid of the alt armies and camping out near encounter locations, but our guilds still track and have experience mobilizing quickly. So if we agree to do nothing and keep everything as it has been with the aforementioned changes; how long will it take the T2 guilds to come up in arms because we are still killing more mobs than them? What will the next excuse be?
Morphius Officer of Forceful Entry | ||
|
|
|||
|
#9
|
|||
|
Bristlebane was a pretty popular server. Just because you were level 60 did not mean you should get pixels. On BB you had to join a decent guild to raid. We had three or four real raiding guilds going during Kunark and Velious, and a handful of guilds that would team up for left overs. I will concede that Kunark was not old news quite like it is on P99, but that is beyond our control.
__________________
Hynch - Iksar Warrior
Falnyr - Half Elf Ranger | ||
|
|
|||
|
#10
|
|||
|
I'm beginning to rather strongly believe in fact, that there are only two things that can be done to help create an actually authentic sense of competition on this server, and that's partially because this server is an emulation based on what information the development has at their disposal, and because we've too many people with too much knowledge about the current content.
The first thing we can do, is just beef up the hit points of all raid mobs. This is one of the reasons as to why Velious is a game changer. Many of the raid mobs in Velious have hundreds of thousands of hit points, versus the current 32 thousand cap we had during classic through Kunark. I can imagine that many of the guilds on this server would not have the staying power to take out opponents such as Trakenon if he had 300,000 hit points. Even if you know what you're doing, you're going to have to have better resists and equipment, coupled with more healing power just to keep the raid force's dps up long enough before the healers are all completely drained of their mana. Barring that this never happens (and at this point I'd love to see it tried for even a few weeks, because I believe the experiment would change the game entirely), then we simply need Velious. Nothing short of that is going to do anything else but become a half-assed fix. | ||
|
|
|||
![]() |
|
|