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#11
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![]() Bristlebane was a pretty popular server. Just because you were level 60 did not mean you should get pixels. On BB you had to join a decent guild to raid. We had three or four real raiding guilds going during Kunark and Velious, and a handful of guilds that would team up for left overs. I will concede that Kunark was not old news quite like it is on P99, but that is beyond our control.
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Hynch - Iksar Warrior
Falnyr - Half Elf Ranger | ||
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#12
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TL;DR: P1999's endgame scene is not remotely classic, contrary to what some would have you believe.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#13
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![]() i didnt miss read it i just skimmed it and assumed it was another post in defense of dividing up mobs and restricting who could engage what and when. i dont honestly care how everyone raided on their own respective servers in classic, i just want this game to still require coordination and effort beyond the idea of 'today is x guild's turn to engage trakanon for 6 hours then y guild can have a shot'. all of these proposals are silly, remove the game mechanics and situations that make competing so unbearable then compete. if a guild still doesnt want to compete, then dont raid. tldr; death to rotations.
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Pint
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#14
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![]() http://www.youtube.com/watch?v=3HAEq1F0kX8
This is the only and true classic way to kill dragons. Also BDA knocked down the towerz.
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BLUE: Jarnauga Winterfell - Barbarian Shaman of The Tribunal
GREEN: Ineluki - Human Shadow Knight of Inoruuk ![]() lulz | ||
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#15
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![]() I'm beginning to rather strongly believe in fact, that there are only two things that can be done to help create an actually authentic sense of competition on this server, and that's partially because this server is an emulation based on what information the development has at their disposal, and because we've too many people with too much knowledge about the current content.
The first thing we can do, is just beef up the hit points of all raid mobs. This is one of the reasons as to why Velious is a game changer. Many of the raid mobs in Velious have hundreds of thousands of hit points, versus the current 32 thousand cap we had during classic through Kunark. I can imagine that many of the guilds on this server would not have the staying power to take out opponents such as Trakenon if he had 300,000 hit points. Even if you know what you're doing, you're going to have to have better resists and equipment, coupled with more healing power just to keep the raid force's dps up long enough before the healers are all completely drained of their mana. Barring that this never happens (and at this point I'd love to see it tried for even a few weeks, because I believe the experiment would change the game entirely), then we simply need Velious. Nothing short of that is going to do anything else but become a half-assed fix. | ||
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#16
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Shiftin Anout
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#17
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But the OP is allowing two different things to get conflated. "Logistically" speaking, 2000 or 2001 is not 2013. True. Cut-throat competition was therefore never the norm in classic eq. False. It was as cut-throat as it could be, given the limits of postulate 1. We just live in an age where we have to artificially -- whether rotations or instances or what the fuck ever -- impede access to contested pixels, because, we have attained the singularity or something.
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go go go
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#18
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![]() I talked to my guilds old 'The Tribunal' guild leader last night and asked him about the raiding scene during Kunark.
He said he remembers The Tribunal did have rotations for some things back in Kunark. Sure on other mobs the top two guilds butted heads from time to time, but he had good, gentlemanly relations with all the guild leaders, even the top guild at the time. Also, he said normally when a guild was at a mob, in force... it was an unstated rule that the other guild showing up would let the first guild buff up and try with their numbers. While they were fighting, the second guild would amass numbers. If the first guild wiped, the second guild would then try. In other words - No guilds got trampled or trained the way they do here on P1999. I also remember our RnF board in those days.. and it was usually about taunting guilds who didn't have the skill to kill such and such yet. They taunted over the actual competitive nature of the game, as far as I can remember.. not how good they were at cockblocking..
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#19
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Jahno - Enchanter of <Divinity>
Oggrukk - Shaman of <Divinity> | |||
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#20
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However, some players have put an overhead (ie. covering the rings in feces)... This is disturbing to anyone else who would choose to play for skill, who remembers how this vintage game is supposed to be played.. And doesn't wish to get arm-deep in defecation. So here in this scenario.. 7/9 raid forces are choosing to sit out and not play at all. That is not loving competition.. That is simply the art of preventing competition. And I would venture to say this aspect is not classic at all for the majority of players here.
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Last edited by Aeaolena; 01-12-2014 at 12:38 PM..
Reason: Clarity
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