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#1
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They aren't using a MT warrior? Or cleric CH/spam heals? Or Rogue/Wiz DPS? Or shaman/enchanter buffs? I'm pretty sure the bosses still have their AEs, the ability to attack and 32k HP. So they aren't asking for handouts. Just asking to play PvE.
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#2
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I am tired of the lot of you being dum.
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![]() Tanrin,Rinat,Sprucewaynee | ||
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#4
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If the staff did a statistic about hours played per week, it would appear that the "competitive" guilds (now called Tier 1) represent probably 5% (or less) of the played hours. They would appear in large numbers only for 10 minutes it takes to kill some raid target. The way they play EQ with their mains (and 60 alts) is basically off-line. If you want to estimate these statistics, just do a /who and add an estimate of anon. What makes the server a living place are the 95% of hours played by everybody else out of which probably 90% don't even post on these boards. It seems to me an incredibly toxic idea that those 5% have the right or are even encouraged to block access to the high level content or at the very least dictate the conditions under which they generously allow the 95% to get some scraps. If the the 5% magically disappeared, nobody would notice, P99 would still prosper and be a good place to play the game. Without the 95% it would be a ghost town for all but a few minutes during the week. | |||
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#5
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So, how do you feel about Proposition C?
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#6
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#7
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Read here: http://art-bin.com/art/omodest.html
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#8
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It's also somewhat complex, and it's not self-policing. Simplicity and self-management are qualities that I think are extremely necessary from any system to prosper. I favor the "protected repop" angle so heavily for two reasons: 1) it is utterly predictable if you tell them ahead of time. 3 days notice? "Honey watch the kids and order a pizza; I'm killing Dragons Thursday night." 2) Semi-regular repops allow players to load all their raiding up into large clumps that are more fun, intense, and they allow you to relax the rest of the time until you're up for another one.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#9
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See my flat point system for a fair system. The incredible advantages of raid guilds negated! 2 guilds cant dominate all spawns. Variance system taken into account. Vp for the top end until 4 guilds kill a mob in there! Scaleable! Spreadsheets!
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![]() Tanrin,Rinat,Sprucewaynee | ||
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#10
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The funny part to me is, the "hardcore" guys want to compete and normally compete against each other, but as soon as you make it so that they only compete against each other they cry.
You want competition, you are competing against your normal competition and the new systems allow more competition to grow (you just skip a few spawns). However, the only thing I see is people bitching that these other guilds (who don't even want to play with you) will now be able to take out targets and wear some of the same colored pixels that you are wearing. If you're crying about not getting the targets as fast, you'll probably find that once Variance is reduced with one of the new proposals (take mine for example) you'll have to spend considerably less time at the computer tracking just to raid. The server is already beyond a classic timeline being stuck in Kunark, you've already experienced classic EQ raiding, it's time for something else until Velious. Shut up, accept a proposal and stop crying like a bunch of teenage girls that didn't get the right color Ipad on Christmas, even though you getting a new car for free on your 16th birthday in a few months.
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