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  #11  
Old 01-02-2014, 11:52 AM
Nirgon Nirgon is offline
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Guards here really don't resist a damn thing especially by comparison here. I'll hit Oggok next, great idea.

I use live because these mobs haven't changed and I'm using a classic spell line.

This needs fixing [You must be logged in to view images. Log in or Register.].
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  #12  
Old 01-02-2014, 12:47 PM
Arteker Arteker is offline
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u forgot guards got revamped so they stoped droping regular weapons wich sold for 10 15 pps and reduced the xp and made them harder to discourage the killing .

should be in luclin patch notes somewhere, i rememebr the complains about dark elfs and freeport militia guards aswell seru guards wich used to be 8% xp per kill and 40 70 pps per kill.
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  #13  
Old 01-02-2014, 11:40 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Sorry, I'm right!

Classic era:

http://web.archive.org/web/200202230....shtml?id=1108
"...Agrede - he rezists abowt 3 in 4 ov my Darkness and Feer spells. Stand an fite - save yer mana...

...a smart Ogah Shadoh-Nite! "
This ain't Luclin times here pal.
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  #14  
Old 01-03-2014, 12:07 AM
Arteker Arteker is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
This ain't Luclin times here pal.
link not working. i think u got confused , let me explain . original guards and i mean all guards in fp neriak etc ent where as weak as the normal ones inside the city .

if u chek it all up every entrance city guard is super resists to everything but inside ones are not .

this was done to prevent guard farmers to kill only newbies protection.

and it worked , how i know? when i started people would camp kill front gate/entrance mobs for money and cash,

my very first longsword did come from one of them wich a lvl 46 necro was fear kitin . and i was killed more than a bunch of times due to no guards to keep me safe in fp .
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  #15  
Old 01-03-2014, 12:09 AM
Arteker Arteker is offline
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copy paste , u will notice his english is way beter than mine . is the cloest thing i can find out .


I thought most city guards were still very kill-able after the nerf? I was under the impression that only the newbie area / city gate guards got powered up in most cities, since it had become a such a big problem. I know in Steamfont it was just the two at the city gate and Watchman Dreeb (I think that's his name?) that were ridiculously strong, but the others were still mid 30s. Butcherblock definitely had a lot of dwarf guards that were great $$ and exp well after the change. I know for a fact that I camped the guards in Neriak's 3rd gate during Velious. Maybe the FP guards were special...

While I didn't start playing in time to camp the FP guards myself, I can definitely see why they powered up the gate guards in all the cities (and I agree with it). Being a newbie would suck a lot more if your only source of protection starting out was being perma camped by a bunch of high levels.

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  #16  
Old 01-03-2014, 12:22 AM
Potus Potus is offline
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Hi just read this part from page 1:

Quote:
Creates areas that are way too easy to level in, for way too much bonus experience (starting zone/town), and provide faction hits that are also way too easily attainable (hi SoulFire!)

Try leveling an enchanter in Neriak Commons, pacifying/charming/killing the guards and selling the 2x fine steel weapons they drop too. The dragoons are some bitches here, on live they were hard asses.
This is incredibly wrong. Freeport guards were always hunted 24/7 during live, and Verant only nerfed them by adjusting the spawn times and changing their weapons to FS (they originally dropped regular weapons which were incredible cash cows). Yes, tons of people had awesome soulfire faction.

And Neriak guards were very, very, very easy exp. As a Gnome Necro they were a fantastic place to gain levels and dropped lots of plat/weapons which I could sell to different factioned vendors.

The downside of killing guards was the faction. That was considered "balanced" to Verant for years.
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  #17  
Old 01-03-2014, 12:34 AM
Arteker Arteker is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Hi just read this part from page 1:



This is incredibly wrong. Freeport guards were always hunted 24/7 during live, and Verant only nerfed them by adjusting the spawn times and changing their weapons to FS (they originally dropped regular weapons which were incredible cash cows). Yes, tons of people had awesome soulfire faction.

And Neriak guards were very, very, very easy exp. As a Gnome Necro they were a fantastic place to gain levels and dropped lots of plat/weapons which I could sell to different factioned vendors.

The downside of killing guards was the faction. That was considered "balanced" to Verant for years.
potus i think ur memory match with mine because i still remember people farming guards non stop because they droped no fs but weapons wich sold for 15 20 pps , and im for sure i camped the guard in neriak from 43 to 46 and they payed my first deepwater helm
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  #18  
Old 01-03-2014, 01:19 PM
Nirgon Nirgon is offline
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The guards out in the forest were no problem. The guards at the east commons inns were slightly more resistant than other mobs their level. The guards are the WC toll both were pretty damn resistant but very killable because of the open range area to kite them. However, guards like Sergeant Slate, the high level roamers in Nektulos and in town guards were very resistant. The guards I've posted here conned green to me and roots immediately faded in most cases. I didn't say there were unkillable or immune. They were just MUCH more resistant, to such a point most people didn't bother with them. My post from here (not sure what happened before with the link):

http://web.archive.org/web/200202230....shtml?id=1108

Does match my memory. I went in search of answers and finally found them and then matched them against what was available to me (and untouched). Resisting 3 outta 4 matches exactly what I expect and my current parsing here confirms it. Given the date of the above comment, definitely not Luclin/PoP. These guards are way out of line vs what they were on live.
Last edited by Nirgon; 01-03-2014 at 01:23 PM..
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  #19  
Old 01-03-2014, 05:59 PM
Potus Potus is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
However, guards like Sergeant Slate, the high level roamers in Nektulos and in town guards were very resistant.
Nope. Sorry, the guards inside Neriak were easy exp and landing snare/fear/root was pretty easy on them. They hit hard for their level but spells landed on them.

Also I remember killing Sgt Slate (and remember seeing him get killed by people) for giggles/revenge all the time.

I don't understand why you're trying to get inside city guards nerfed, this makes no sense to me.[You must be logged in to view images. Log in or Register.]
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  #20  
Old 01-04-2014, 05:58 AM
Arteker Arteker is offline
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May 16, 2000 10:00 am
------------------------------

***Patch Day***

*General Changes*

- Sounds have been updated for NPCs in Kunark. Your Iksar should no
longer sound like humans.
- Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be
natively KOS to the outpost in the Overthere. Take care that if you
have taken actions allowing you to be judged sufficiently by your
deeds, you may still find yourself KOS.
- Increased the number of frightfingers in the Plane of Fear.
Previously only 3 frightfingers would pop per respawn.
- Several problems with the guards that were buffed up last week have
been addressed. Some guards that should not have been buffed have been
fixed. In addition, due to the level of the new guards, they all gained
the ability to innately see-invisible. The level of those guards has
been reduced so that they no longer automatically get this ability,
making it a bit easier to sneak by them.
- Many quests have been updated and/or fixed, both in terms of ease of
completion and reward.




this was the first nerf in guards, they used to be 6 mins pop, im trying to find the other patch wich mention guard uped resists and imnune to speed changes (this destroyed huntin in seru and sharvall or whatever was the name of the cats in the moon city)
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