![]() |
|
#11
|
|||
|
I don't really want to start yet another HP vs. Mana shaman argument, but you can for the most part ignore +wisdom and +mana on gear. It's not useless... just not nearly as good as HP/Sta/Resists/AC.
I think I had like 150 wis until PoP on live. I did fine. | ||
|
Last edited by Byrjun; 12-29-2013 at 05:48 PM..
|
|
||
|
#12
|
|||
|
Eh. I've felt like non-raid enchanter gear bums me out, but I guess following similar rules to what Byrjun did, Tecmos experiences pretty similar stat gains. Byrjun went up ~500 hp, ~600 mp, ~100 ac, and resists across the board. Tecmos gained ~300 hp, ~400 mp, ~100 ac, and resists across the board. I probably could do better than that for Tecmos without chardok or raid drops still but I only spent like 20 minutes skimming the wiki plus I am still sporting classic-era shit like crude stein on my velious magelo to try to keep my charisma maxed... lol.
| ||
|
Last edited by Tecmos Deception; 12-29-2013 at 06:26 PM..
|
|
||
|
#13
|
|||
|
Good post byrjun.
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
|
|
|||
|
#14
|
|||
|
Sidenote - http://wiki.project1999.com/Earring_of_the_Frozen_Skull
Lol. A 4-charge, rechargeable DA item. Fucking awesome [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
#15
|
|||
|
This is awesome. Looking forwrd to others picking up the torch and seeing similar threads for other classes.
| ||
|
|
|||
|
#16
|
|||
|
http://wiki.project1999.com/Magelo_Blue:VelDruid
About the best I can think of for druids. Includes Mischief (fucking terrible zone), and Derakor Head (which can't be MQ'd and will likely rot all over the place for a non-raider). Would require ToV faction and Kael faction so you'd have to bounce at some point in time.
__________________
| ||
|
|
|||
|
#17
|
|||
|
How is plane of mischief terrible? Its easily the best zone in the expansion, raid zones not included. The quests are time consuming but the gear is solid and the flowers are incredible. The green flower stacks with every buff in game unlike the others...forever. it was never nerfed. Plus its afunzone design and supports a good number of groups. It was heartbreaking when they fucked the zone up after revamp on live
__________________
![]() | ||
|
|
|||
|
#18
|
|||
|
+1 to this thread
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
|
|
|||
|
#19
|
||||
|
Quote:
That zone easily took up multitudes more design time than any other Velious zone, and then the only way you can zone in is by clearing NToV after a raid? A limit that would lead to a huge chunk of people never being able to access it. That itself is stupid. Then all the dispell traps, and Halflings. So bad. It would've been much better if they put the zone in to PoM in a CoV part of ToV, not a KoS part. So that you had to work to get there but it wasn't restricted to NToV raid guilds or DA class with SBI only.
__________________
| |||
|
|
||||
|
#20
|
|||
|
Well, you could theoretically run from ntov to PoM w/ a DA idol before dying. I haven't done this, but have heard it's possible. It's also easy to just follow a raid in. Takes longer, but you're going to be in PoM for a long time anyways so what's a few extra hours.
Now I agree that PoM isn't exactly balanced. And obviously it feels like it was released in an unfinished state; very few classes even have armor from the zone. Some classes are missing random pieces (monks have no gloves, wizards have no boots). Also, the entire set up was pretty awful. You had to put a lot time into a random combine that was most likely going to give you a No Drop item that you can't even use. So we have a huge advantage knowing what combines result in which item. All that said, there's some pretty great items you can work away at as long as you're not needed to poopsock dragons 16 hours a day. | ||
|
|
|||
![]() |
|
|