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  #1  
Old 12-28-2013, 07:33 AM
Ecguy Ecguy is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
You didn't do the math correctly, considering that different targets are weighted differently.

A single guild should be able to mop up a large quantity of the low value targets (the OPs point system is way off), however, that would leave several high value targets that should be valued in such a way that only a few could be taken out by a single guild.

Now, with competition, variance, and point strategy the odds of a three guilds taking everything should be very minimal.
Okay. I just misunderstand what you were posting.
  #2  
Old 12-28-2013, 07:09 AM
Autotune Autotune is offline
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You're looking at lets say, 18 raid targets per week (not ideal)

A single guild should be allowed to kill around 9-11, possibly slightly more(could adjust things after the system is in place). Now, add in competition, variance, point strategy, and spawns happening before others due to the large windows and a top raiding would likely fall short of that maximum each week.

You want guilds to have to decide if they want to hold on to their points for something better that may come along, or if they should try to spend the points before the end of the week on whatever happens to pop.

The way you have it now, even with a 200 cap, it's very likely guilds will always be holding out for their most wanted target and strategy will play very little into "spending" points.

Large guilds aren't classic, that's been established and guilds splintering won't matter because not everyone in the top raiding guilds are top skilled raiders.
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  #3  
Old 12-28-2013, 07:13 AM
Yinikren Yinikren is offline
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If guilds are holding out for targets... then that means they aren't facerolling mobs the second they spawn. A guild holding out for Trakanon ends up passing on epic mobs because of it... sounds pretty good for the majority of the guilds.

I would, however, be 10000000% for removal of variance so all mobs will spawn each week.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #4  
Old 12-28-2013, 07:14 AM
Lazie Lazie is offline
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You just won't get all the guilds on board with this system man. Just way too many flaws in it. There has to be effort and work put in or you definitely are not getting the Top guilds to agree to it. Allowances without earning that allowance will simply be called a handout.

To top it off you are punishing guilds for becoming VP capable by adding cost to those Dragons. Why should the 2 or 3 guilds who worked to get keyed for that zone have to then pay more points out of an unearned allowance to kill mobs in a zone they worked to get keyed for ?

Tiered base mix of rotation and FFA is the only thing that you will get everyone on board with. The only question is what guilds are willing to rotate/give up.
  #5  
Old 12-28-2013, 07:23 AM
Autotune Autotune is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
You just won't get all the guilds on board with this system man. Just way too many flaws in it. There has to be effort and work put in or you definitely are not getting the Top guilds to agree to it. Allowances without earning that allowance will simply be called a handout.

To top it off you are punishing guilds for becoming VP capable by adding cost to those Dragons. Why should the 2 or 3 guilds who worked to get keyed for that zone have to then pay more points out of an unearned allowance to kill mobs in a zone they worked to get keyed for ?

Tiered base mix of rotation and FFA is the only thing that you will get everyone on board with. The only question is what guilds are willing to rotate/give up.
rotate is the same as a handout. a point system is nothing but a weekly limit that is weighted by supply/demand/rarity.

Punishing guilds how? They kill the targets and only have to compete with 2 or 3 guilds as opposed to having to compete with everyone, there is your reward for getting keyed.

You guys make me laugh.
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  #6  
Old 12-28-2013, 07:26 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
rotate is the same as a handout. a point system is nothing but a weekly limit that is weighted by supply/demand/rarity.

Punishing guilds how? They kill the targets and only have to compete with 2 or 3 guilds as opposed to having to compete with everyone, there is your reward for getting keyed.

You guys make me laugh.
But you keep the high end competitive. Make Trak and VP FFA and that keeps the competition in the game. We want a system that makes everyone happy. That everyone will agree on and work under. Rotate some mobs (Epic Piece mobs). I layed out the system in another thread that would be a good starting point. This isn't about me I am not VP keyed yet.
  #7  
Old 12-28-2013, 07:30 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
But you keep the high end competitive. Make Trak and VP FFA and that keeps the competition in the game. We want a system that makes everyone happy. That everyone will agree on and work under. Rotate some mobs (Epic Piece mobs). I layed out the system in another thread that would be a good starting point. This isn't about me I am not VP keyed yet.
The high end competition is still there, you're making up a problem that isn't there. Trak will always be a competitive mob and so will VP mobs because there are still 2 guilds that need gear from them that are currently keyed.

You're suggestion is to give epic handouts in the form of rotations to sate the masses, instead of putting in a system that gears up the masses.
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  #8  
Old 12-28-2013, 07:33 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
The high end competition is still there, you're making up a problem that isn't there. Trak will always be a competitive mob and so will VP mobs because there are still 2 guilds that need gear from them that are currently keyed.

You're suggestion is to give epic handouts in the form of rotations to sate the masses, instead of putting in a system that gears up the masses.
No I am proposing a system to get people their gear off mobs like VS and their epics to compete on mobs like Trak and in the future VP. I am proposing a system that will make progression possible on the server and keep the high end of the game still tough to access but possible with work. You are just adding bias that isn't there.
  #9  
Old 12-28-2013, 07:17 AM
Lazie Lazie is offline
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Also with Variance some of these mobs they may want to spend points on is going to end up on longer than 7 day timers. Do the points then rollover to the next week ? It's just not gonna work with the current raiding mechanics.
  #10  
Old 12-28-2013, 07:18 AM
Yinikren Yinikren is offline
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In my mind, guilds get rewarded simply by having the option of being able to go to a locked zone like VP and not having to compete with the rest of the server.... why shouldn't they pay for VP mobs? That's their prerogative if they want to go for loot mobs in VP that they worked to get keyed for. It means another guild gets to work on epic mobs or key themselves off Trak. And I did say I would be 10000% for the removal of variance.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
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