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#1
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If you camping at the zoneline, SOW puller and tell the rest where to go.Its just a Waste of mana.
And at the level your at i would just buff STR to people that need it.
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The views and ramblings of Gummab are in no way the views of Europa as a guild
Gummab 60Shaman Talomin 60Rogue Cazoo 57Monk Grummab 54Warrior Ebroma 52Ranger Sickbag 20Cleric | ||
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#2
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I always thought that the main use of a STR buff was to carry more phat loots [You must be logged in to view images. Log in or Register.]
(Seriously, I know if affects melee damage, but how much damage increase does +18 STR actually give? A few percent?) Basically, I'm agreeing with Zeonick - give the buffs that matter. Some people like to see a nice full buff window, but at lower levels it's mostly pointless, IMHO. | ||
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#4
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STR to melee, STA to tank/puller/CC, SoW to puller. Save mana for heals.
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#5
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Then there are those who cruise by your camp and ask for SoW, Stam, Tali please.
MFr I'm on 25% mana, my puller is inc with 3 and Chloro/alacrity timers are running down. | ||
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#6
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Until I make sure I can keep up with mana I focus on the tank with whatever buffs help the tank do their thing (get agro, stay alive)... Haste/Regen/HP/SoW/AC/Sta/Str/Dex/Agi sort of in that order depending on mana situation (mix in resists if req'd). Melee dps priority is a little different and goes more like haste/str/dex/sow/regen/hp. CC would get HP/Sta/Sow/Agi.
Pretty much what "falkun" said. If your job is to keep the group alive... do what you gotta do to make that as simple as possible for yourself, which means buffing the tank and buff the others as you can. Sow for the puller of course is wise so they don't get all beat up and need heals which robs your mana and slows the exp down. | ||
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#8
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I found the best way to buff people up and keep as much mana as possible is this.
Use one spell gem slot for buffing. Mem a buff...cast it on who needs it sit and forget that spell and mem the next buff Stand and cast on who needs it repeat. You'll burn way more mana if you mem all your buffs or like 3 or 4 and cast them then sit and mem the next 3 or 4 and cast them instead of one at a time. | ||
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#9
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You should SoW the puller - if he out runs the pulls, he takes less hits, which means you heal him less and save mana. Others in the group - depends if there will be a long run to get to safety - in HHP, you should be able to run to safety without SoW - so tell them if they all want SoW then you will SoW them but then have to hold pulls so you can med up before you are able to heal again. This will normally stop the people who dont really need it.
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Kemmler, 60 SK, Officer of <Europa> P99 Blue
Cillaz Scalefist, 60 Iksar Shaman, former Officer of <Infernus>, P99 Blue Cillaz Scale'Fist, 70 Iksar Beastlord, Inverse Logic, Stromm (Ret 2004) | ||
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