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  #11  
Old 11-19-2013, 09:58 AM
Lowlife Lowlife is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Not bad but what makes you think most of the servers pop can work together, making teams better. I really dont see a bunch of lowbies serving as meat shield for a guild not even for Nihilum. Maybe if guild starts to merc it out.

And if there isnt a level restriction, i really dont see the PVEers from Nihi etc missing a raid to play white knights against the meanies griefing their teams lowbies.

I think it will be even worse on teams for one reason: Teams are hard coded

So now on red i read that Heartbrand defected "to the other team" and will try to start something. On team, if one team starts winning, its pretty much done. Its hard enough trying to put some people together when people gravitate to the zerg like a black hole, imagine if u had to delete your char and start over lol

It would take a ruleset i cant think of for it to work, and i have no idea how they think they will handle a 70% 30% hard coded pop balance.

It might work, but i dont see how.

I guess well find out soonish


1. people will be relegated to a team, by IP, and a dominate guild will form within each team.

2. +/- 4

3. No cross teaming for the formation of pan-team zergs.

4. Heartbrand could potentially be a heavy hitter on t99 if he chose to play it and lead red dawn, maybe some charles bronson etc folk to a 3r d team option not populated by nilly or former holocaust. Theres 3 teams right there.

5. It will work, blubies and casuels are already expressing more interest in t99 than they did r99. r99 had a 660+ pop for weeks, that diminished because of...

a. the server languished in disrepair, rogean was engaged in SWTOR
b. the exp loss / exp rate was too harsh for many
c. the banning of holocaust and rise of nihilium (Instantly removing all server competition not due to one party being better at pvp or pve, or one party having a cleaner whistle. They were both exploiting Nagafen pathing, Nihilum just had a Dev in their Guild.)
d. the lack of availability of exp groups for people not of the initial population burst from launch (hardcoded teams fixes this)
e. lack of anything to differentiate it from blue (for non-pvp enthusiasts i.e. casuals and blues), except it was a pain in the ass. Item loot, teams, and FV style no-no drops fixes this.
f. null's custom resists, etc

i could go on but, you get the idea.
Last edited by Lowlife; 11-19-2013 at 10:02 AM..
  #12  
Old 11-19-2013, 10:04 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
1. people will be relegated to a team, by IP, and a dominate guild will form within each team.

2. +/- 4

3. No cross teaming for the formation of pan-team zergs.

4. Heartbrand could potentially be a heavy hitter on t99 if he chose to play it and lead red dawn, maybe some charles bronson etc folk to a 3r d team option not populated by nilly or former holocaust. Theres 3 teams right there.

5. It will work, blubies and casuels are already expressing more interest in t99 than they did r99. r99 had a 660+ pop for weeks, that diminished because of...

a. the server languished in disrepair, rogean was engaged in SWTOR
b. the exp loss / exp rate was too harsh for many
c. the banning of holocaust and rise of nihilium
d. the lack of availability of exp groups for people not of the initial population burst from launch (hardcoded teams fixes this)
e. lack of anything to differentiate it from blue (for non-pvp enthusiasts i.e. casuals and blues), except it was a pain in the ass. Item loot, teams, and FV style no-no drops fixes this.
f. null's custom resists, etc

i could go on but, you get the idea.
Yeah but its not random. You think Nihilum wont have a big caucus to decide which team theyll pick? And smart griefers will get on Nihilums team for the lulz.

Im not sure how teams fixes people not finding groups. Without xp bonus to groups, itll be the same cliques not allowing outsiders to group with em.

I just dont see it

Maybe itll work out, but im putting my money on the fail horse
  #13  
Old 11-19-2013, 10:09 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Yeah but its not random. You think Nihilum wont have a big caucus to decide which team theyll pick? And smart griefers will get on Nihilums team for the lulz.

Im not sure how teams fixes people not finding groups. Without xp bonus to groups, itll be the same cliques not allowing outsiders to group with em.

I just dont see it
Nobody said there wouldn't be a grouping xp bonus. in fact i'd probably place money on there being one.

most lulsy greifers will roll on evil so they can run around and harmtouch people at 50% fighting a giant scarab. or a druid so they can root bards kiting. (which puts them on 2 separate teams in all likelihood.) Not to join Nilly.

teams fixes xp groups because you'll have a safety net of core people, within a smaller selection of zones, and a team-only chat channel with which you can find people you are certain won't kill you when you go grab another beer, and that you have to fend off the rest of the world with. This lets people make pals.

I wouldn't be suprised if Nilly actually fields a shitty force on teams, favoring instead to farm their dead box and hope for the best when it comes to a merger, tbh. Thats why most of them are just really, really hoping teams fails and t99 gets merged into red, and not vica versa.

The last bullet point above is why I now supper DrScience's approach to item loot and droppables.
Last edited by Lowlife; 11-19-2013 at 10:12 AM..
  #14  
Old 11-19-2013, 10:20 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Nobody said there wouldn't be a grouping xp bonus. in fact i'd probably place money on there being one.

most lulsy greifers will roll on evil so they can run around and harmtouch people at 50% fighting a giant scarab. or a druid so they can root bards kiting. (which puts them on 2 separate teams in all likelihood.) Not to join Nilly.

teams fixes xp groups because you'll have a safety net of core people, within a smaller selection of zones, and a team-only chat channel with which you can find people you are certain won't kill you when you go grab another beer, and that you have to fend off the rest of the world with. This lets people make pals.

I wouldn't be suprised if Nilly actually fields a shitty force on teams, favoring instead to farm their dead box and hope for the best when it comes to a merger, tbh. Thats why most of them are just really, really hoping teams fails and t99 gets merged into red, and not vica versa.

The last bullet point above is why I now supper DrScience's approach to item loot and droppables.
Well yea ok that makes sense that people will inevitably be friendlier when theyve been in a fight or 2 together, protecting each other by default, granted.

I dont know, thats a lot of variables to get right.
  #15  
Old 11-19-2013, 12:02 PM
Lowlife Lowlife is offline
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My hypothesis is confirmed.

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
I wouldn't be suprised if Nilly actually fields a shitty force on teams, favoring instead to farm their dead box and hope for the best when it comes to a merger, tbh.

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Once teams are announced we will have 9-12 months to adjust. It wont be hard since we should be 6+ months into Velious before the merger.

If we choose a team without Paladins then all of our paladins will just remake and regear in Velious as something else in preparation for teams. Not a big deal considering almost all gear gets replaced in velious.
  #16  
Old 11-19-2013, 12:21 PM
Rec Rec is offline
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You don't need to be Nostradamus to know people won't like item loot
  #17  
Old 11-19-2013, 01:09 PM
Vile Vile is offline
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teams gonna be lame unless pop is over 300
  #18  
Old 11-19-2013, 01:14 PM
krazyGlue krazyGlue is offline
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its easy you build a cap. for example. if xx team has 50active players and the other team only has 30. you lockout the xx team with 50 so new players are force to join the 30 to try and keep population balanced
  #19  
Old 11-19-2013, 01:39 PM
Nytch Nytch is offline
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Quote:
Originally Posted by krazyGlue [You must be logged in to view images. Log in or Register.]
its easy you build a cap. for example. if xx team has 50active players and the other team only has 30. you lockout the xx team with 50 so new players are force to join the 30 to try and keep population balanced
This is a terrible idea. What if I want to play an ogre warrior but cant because that team is capped, or what if my RL friend or ex guild mates from live plays on that capped team and I can't join them? Looks like I'm just gonna play on Blue or not play at all. Bye bye all potential new players.

Please think your thoughts through to conclusion before posting.
  #20  
Old 11-19-2013, 02:20 PM
Vile Vile is offline
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most people don't think (truly) logically, so good luck here brews
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