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#11
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Randomized item loot with global YT announcement of item looted.
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#12
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So with this darltide system, you're saying only 1 item will be available.to loot, the item with the greatest vendor value?
Seems interesting. Nice that you know what you're risking. I imagine you mean bagged as well as worn. And that 1 item would show up on the corpse to loot. How does this curb inflation though? (Unless the item had to be bought from a vendor in the first place). A lot of good items vendor for very little, or nothing. But I'm sure resist jewelry vendors for a good bit. Anyway. Interesting idea but it's still item loot and would probably drive ppl away from the server knowing every time they die they will lose an item of value, and it will be a huge hassle replacing their most expensive vendor item each time. Although it would create a market for such items. I imagine for a long time everyone would be running around with multiple adamantite epaulets in their bags as insurance. | ||
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#13
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Quote:
"Soandso <Guild A> has slain Someguy <Guild B> in Freeport. Someguy <Guild B> has dropped a Fire Beetle Eye" or "Someguy [Evil] has slain Soandso [Neutral] in Qeynos. Soandso [Neutral] has dropped a Flowing Black Silk Sash" | |||
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Last edited by Lowlife; 11-18-2013 at 02:24 PM..
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#14
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That's why we need a system that allows for item loot without mandating it. Let's have a system that defaults item loot unless you insure your items, the insurance is able to be looted by the person who gets the kill.
__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
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#15
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Because you people keep shitting up the forums + my other threads.
Will post summaries here at some point. | ||
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#16
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YESS
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