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| View Poll Results: How do you feel about RANDOM item loot with YT? | |||
| I like it. Its item loot but theres a chance I only loose fishing grubs. |
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19 | 39.58% |
| I like it but I don't like the YT component. |
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1 | 2.08% |
| I dislike it, I want to choose my spoils. |
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15 | 31.25% |
| I have no strong feelings about this varient, and am against item loot in general. |
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13 | 27.08% |
| Voters: 48. You may not vote on this poll | |||
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#1
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Atleast random loot is all in good fun, and as another poster identified above, its not like someone can go right for your rubi BP. If he gets it, good on him. If he gets a snake skin then you can spam him "enjoy your snake skin faggot" everyone lols and has a good time. You know those old drunks you see at 7-11 spending their last $40 on tallboys and lotto tickets? Thats proof random item loot works. Like everquest itself, its build on a slot machine model. The immersion will be hueg. Quote:
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Last edited by Lowlife; 11-18-2013 at 11:33 AM..
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#2
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Lowlife I appreciate your post's dude. Was not directed at you broski
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#3
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Last edited by Lowlife; 11-18-2013 at 12:32 PM..
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#4
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When you kill someone you get to choose what you take. Otherwise might as well scrap the whole item loot. Forcing people to fill up backpacks with crap is just annoying. It would be more of a hassle then fun.
I don't see what the problem with RZ rules were, I always enjoyed it. The only idea I have seen here that adds to the fun of RZ rules is Cast's idea of making all no drop items lootable in pvp. That would allow players with more skill and less playtime a more even playing field. Everyone that thinks only casters would be viable are very naive to this system and it only shows you are promoting things you perceive you would like versus any real experience or valuable insight on the matter. | ||
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#5
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#6
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Pretty cool idea, but if it includes bagged loot: potential problem.. players would keep their inventory/bag slots filled with any droppable for a better % chance of not losing something they want to keep. i.e. keep a stack of fish scales, and make sure all slots are full.
Then, the problem with restricting the random loot to only worn items.. is someone would just bag their items. | ||
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#7
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also, no-no drops ala FV except epics | |||
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#8
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Or, at the moment you are hit with an attack from another player the game, at that moment, selects from your equipped items which one will be the looted item if you die in the next X number of minutes. So even if you bag all your stuff, the loot item has already been chosen. I know nothing about coding so I have no idea how difficult either of those would be. | |||
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#9
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if i see a wizard, i'm gonna start putting on my cold resist gear, if it's just another melee i'm gonna be in mostly +stat and +AC gear | |||
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#10
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And to clarify, all players have the same total inventory slots regardless of bags / etc. http://www.eqemulator.net/wiki/wikka...InventorySlots I = RANDOM(0-109) If I = 11 or 13 or 14 Then Drop Nothing -- Primary, Secondary, Range If item[i] is No Drop Then Drop Nothing Otherwise Drop item[i] | |||
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Last edited by Alecta; 11-18-2013 at 05:00 PM..
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