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Old 11-14-2013, 01:39 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Versch [You must be logged in to view images. Log in or Register.]
Erudites get a natural boost to MR and look badass in plate.
plus they get some pretty good Erudite only items.... Shield of the Stalwart Seas comes to mind

abysmally low STR might be a pretty big hindrance on a fresh server without an abundance of STR gear, though
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  #2  
Old 11-14-2013, 01:53 PM
Nytch Nytch is offline
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Quote:
Originally Posted by Versch [You must be logged in to view images. Log in or Register.]
Erudites get a natural boost to MR and look badass in plate.
That Shield is a Hate drop so it wouldn't do much good for leveling or PvP since you are going to want to joust so you wont be using a 1 hander and shield.

They do look awesome though....
  #3  
Old 11-14-2013, 02:12 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I would think dwarfs have the best Paladin starting stats.

I really like that idea about rooting and moving in to range every couple seconds. Very neat!
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Old 11-14-2013, 02:26 PM
pharmakos pharmakos is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
I would think dwarfs have the best Paladin starting stats.
they do have the best stats... but then you've gotta be short and ugly. regular sized people with flaming swords are just so much more impressive! =p

Quote:
I really like that idea about rooting and moving in to range every couple seconds. Very neat!
paladin is the only class that the strategy really works for. shadow knights don't get root, and rangers get root but i don't think it's typically worth the DPS loss from using a 2hander over dual wielding.
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Old 11-14-2013, 02:36 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
they do have the best stats... but then you've gotta be short and ugly. regular sized people with flaming swords are just so much more impressive! =p



paladin is the only class that the strategy really works for. shadow knights don't get root, and rangers get root but i don't think it's typically worth the DPS loss from using a 2hander over dual wielding.
Half elves are by far the best looking paladins. Robocop helmet Ftw! I just suggested it because they are technically the best race to choose due to their stats (also somersault).

I could really only see the root and scoot method working on 40+ delay weapons as anything under 25 delay would be equal to or lower than the mobs innate delay. Wurmslayer + anything would be a good option but for pally's any 2hs would probably work.
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  #6  
Old 11-14-2013, 05:38 PM
pharmakos pharmakos is offline
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Flash of Light / Root / Stun almost never land in PVP, due to people stacking MR gear. don't count on them at all.
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  #7  
Old 11-14-2013, 05:59 PM
JayN JayN is offline
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They are ignored and thn can LoH maybe changing the scale of the battle! lol thats about it
  #8  
Old 11-14-2013, 09:22 PM
Vexenu Vexenu is offline
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The main advantage of a Paladin in PvP is a lot of staying power. To begin with, you're a tank, with a huge HP pool and plate armor. You're basically immune to all DoTs and debuffs since you can dispell poison, disease and magic effects. You get Cleric HP buffs including Symbols, which are significant. Then of course you have a ton of healing you can toss out as well. At 55 you also get DA (invuln), which can be timed to eat a big nuke or two, among other uses. And then, when all else fails, you can Lay on Hands for an insta-CH once an hour or so. (Come Velious you also get Celestial Cleansing, a 700 HP heal over time for 225 mana with a 1.5s cast time. With this spell you are functionally immortal).

Altogether this makes you supremely difficult to kill, especially 1 on 1. Most casters will run OOM if they try, especially Shamans and Necros who try to DoT you and you just dispel instantly. Nuking classes will have difficult as well, since their nukes are nerfed to 2/3 damage while your heals heal for 100%. Basically, if you're playing a Paldin and aren't the last man standing in every PvP fight, you're doing something terribly wrong.

Offensively, your damage is 100% reliant on your jousting ability. If you are skilled jouster with a high damage 2H weapon, you can do very well. Better than people would think. You will never be able to burst anyone down, but you can get some heavy hits in for sure. Combined with your absurd defensive abilities, your offense is more than sufficient to defeat most classes 1 vs. 1. The problem is you probably won't actually kill them, since they'll just run away and you don't really have any way of preventing this.

Your stuns/roots/blinds will almost never land in PvP unless you're rolling with an Enchanter to debuff. So it's really only worth tossing up a Hail Mary stun to try to stop a gate, and rooting pets. The rest of your mana is best saved for heals and cures. A good Paladin is one of the best classes in group fights, since they're always targeted last they can just run around whacking people for the entire fight and tossing out spot heals/cures to groupmates as needed. If they're a good jouster the total damage they do will be higher than most anyone else (due to living so long), and a well-timed LoH on an ally can turn the tide of any battle.

Very underrated PvP class. Not really a dangerous killing class, but the class that no one is eager to fight, because it will just be a slow, losing battle for them.
Last edited by Vexenu; 11-14-2013 at 09:33 PM..
  #9  
Old 11-15-2013, 02:46 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
The main advantage of a Paladin in PvP is a lot of staying power.
Great summary.
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  #10  
Old 11-15-2013, 01:28 PM
Lowlife Lowlife is offline
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HIE/HEF Tunare worth it for Nature's Defender alone?

ND worth a shit aside from looking cool?
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