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#1
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#2
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![]() As an off-tank I prefer a paladin over an SK, and a warrior as primary tank. The reason for that is on raids a root and blind can not only generate aggro, but also limit the mob's reaction and darting for an enchanter. Sometimes disease cloud just doesn't cut it, and it's actually easier for a paladin to generate that initial aggro and save the cleric/offhealer a heal with a root than it is for an SK to spam disease cloud.
Both, though, are great tanks when played properly. | ||
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#3
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![]() Quote:
Blind acts as a fear when no one is in melee range. When one or more players are in melee range, the mob will attack the person with highest threat in melee range. The enchanter thing in planes is especially key, as mem-blur doesn't work on dick here. | |||
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#4
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![]() As stated before, Paladins have 2 abilities that guarantee with 100% certainty that they will instantly have agro as soon as the spell lands; root and blind. All they have to do is make sure they are the closest player to the target (which if they are the main tank they already are the closest).
Shadow Knights do have the highest agro generating ability but it still has to deal with beating every other player's aggro level in order for the snap aggro to occur. Yes, in most situations it isn't a problem, but I have seen plenty of instances where an SK was unable to peel a raid mob off an Enchanter or healer for a good few rounds of combat. And lets not forget how impartant being able to chain stun a mob is, especially in the planes or when dealing with mobs that can heal themselves or do any sort of nasty effect. | ||
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#5
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![]() speaking as a paladain...
we rule [You must be logged in to view images. Log in or Register.] although i did spend 3 days stuck in hate due to not being able to gate out or get a port.....and for that, i have only one thing to say : Clerics get heals, buffs, spells for damage...paladins get exactly the same *including rez*....clerics get gate....paladins get invigor WTF :x?! | ||
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#6
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![]() Thank you for this thread. Makes me feel better about playing a paladin!
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#7
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2. SK does more DPS than a Paladin (stupid weapons like Ghoulbane aside, as not everyone has that). 3. SK generates a lot more aggro than Paladins. Disease Cloud is ridiculous, always has been. Up until a few months ago people on EQLive were STILL using it on occasion. 4. A lot of people making SKs are basing it off of recent SK capabilities, not realizing we will probably never see AA or 90% of the awesome tricks we have in EQ today. 5. The standard races for SK are better suited for tanking. Ogre/Troll with super high stamina, Dark Elf with super high Agility. 6. Aesthetically it's just a cooler class. Most Paladins (from my experience, anyway) back in the day on EQ were whiny and really bad players. | |||
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#8
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![]() All things in game aside, paladins get made fun of and shadow knights sound cool and mysterious.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#9
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![]() Pally here.
Played one back in the day and play one now. Both SK's and Paladins are great fun to play. And both are excellent tanks, perhaps the best for exp groups. Two observations on this thread: DON'T ROOT A MOB unless it is to park. You don't use root to get aggro. If you root then the mob will hit randomly and could swat your rogue, etc. Early on you use flash of light and later stuns. Also root is expensive manawise relatively speaking... The other thought I had on this thread was that back when POP came out and I was like level 65 or something I never met a SK that could out taunt me. I can't remember exactly, but think it was like 3 hard core stuns I had. I used to pull with a stun, which really pissed the mobs off, and by the time the mob would get back to the group I would be chain stunning it. Then, and I experienced this more than once, a SK could have talked about the mob's mother and stacked every dot he had on it. Heck, he could have stacked the whole necro line on the mob if he had that too and the mob wouldn't even so much as glance at him. Of course that might have been during the time when paladins were actually unbalanced. That period was fun. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Mad Jacq; 07-25-2010 at 07:47 AM..
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#10
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![]() It's simple: it's harder to be a good paladin than it is to be a good shadowknight.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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