Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-10-2013, 04:17 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
i'm curious as how this is any less efficient.
Draining the healer's mana unnecessarily for one, making steady pulls less steady (burning it down quicker), repops become more unstable if on the same timer...

I dunno, its just better to throw a nuke in on every mob..and not a super awesome nuke when the mob is at 3% to get the killing hit. The best wizards get the mob to under 5% with their big nuke and let the melee folks finish it off [You must be logged in to view images. Log in or Register.]
__________________
Last edited by Swish; 11-10-2013 at 04:19 PM..
  #12  
Old 11-10-2013, 04:28 PM
applesauce25r624 applesauce25r624 is offline
Fire Giant


Join Date: Sep 2010
Posts: 624
Send a message via ICQ to applesauce25r624 Send a message via AIM to applesauce25r624
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Yep Oasis...and I like wizards but encounter a lot (like Steve below) who think its cool to mana burn and AFK. Get a good reputation and people will want you back, or even if you can assemble a tank/healer, the rest will follow [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

...just don't be this guy! [You must be logged in to view images. Log in or Register.]
lol. what are wizards supposed to do when they are hurting for mana? [You must be logged in to view images. Log in or Register.]
  #13  
Old 11-10-2013, 08:47 PM
sox7d sox7d is offline
Fire Giant

sox7d's Avatar

Join Date: May 2010
Posts: 841
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Draining the healer's mana unnecessarily for one, making steady pulls less steady (burning it down quicker), repops become more unstable if on the same timer...

I dunno, its just better to throw a nuke in on every mob..and not a super awesome nuke when the mob is at 3% to get the killing hit. The best wizards get the mob to under 5% with their big nuke and let the melee folks finish it off [You must be logged in to view images. Log in or Register.]
there's a difference between finishing a nuke on a near-dead mob and powering through 2-5 mobs at a time.
  #14  
Old 11-10-2013, 09:04 PM
fuark fuark is offline
Fire Giant

fuark's Avatar

Join Date: May 2011
Posts: 699
Default

Personally I want wizards stunning every mob instead of nuking to help save the healer's mana. Save the burns and nukes for when you actually need to burn and nuke.

Though I'll never understand why people roll wizards and then want to group all the time, because it's so horribly inefficient.

Hard to argue it's more fun, since if you play like most people and just dump your mana on nukes and med for 3 minutes then it's no different from soloing minus the good exp.
__________________
Mulder [60 Assassin]
Scully [60 Hierophant]
Monster of the Week [ANONYMOUS]
Kill Mulder, we take the risk of turning one man's quest into a crusade.
Last edited by fuark; 11-10-2013 at 09:07 PM..
  #15  
Old 11-10-2013, 09:13 PM
The Situation The Situation is offline
Kobold


Join Date: Jan 2010
Posts: 171
Default

Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
lol. what are wizards supposed to do when they are hurting for mana? [You must be logged in to view images. Log in or Register.]
Harvest.
  #16  
Old 11-11-2013, 11:03 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
lol. what are wizards supposed to do when they are hurting for mana? [You must be logged in to view images. Log in or Register.]
Good wizards are never hurting for mana. I'd always keep my wizard on 50m where possible on live in case an overpull happened, especially if there was no CC in the group. Helps a lot to do it, but watch people in Seb/KC launch an ice comet with the mob at 10% health [You must be logged in to view images. Log in or Register.]
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:59 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.