Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Hard Coded vs. Soft Coded Teams
Hard-Coded 152 91.02%
Soft-Coded 15 8.98%
Voters: 167. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-09-2013, 12:18 AM
Fame Fame is offline
Planar Protector

Fame's Avatar

Join Date: Mar 2012
Location: Alaska
Posts: 2,938
Default

Hard coded, I think the types of players who play here will take always whatever advantage they can ie. clickies.
__________________
  #12  
Old 11-09-2013, 12:20 AM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

Hard coded... really simple.
  #13  
Old 11-09-2013, 12:53 AM
Ebony Ebony is offline
Aviak


Join Date: Jan 2013
Location: Trakanon's Secret Hideout
Posts: 89
Exclamation

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Hard coded, no question.

Having soft-coded teams introduces nothing but problems. Immortal healing is the big one. Cross-teaming also discourages PvP and encourages the creation of a cross-teamed uber guild, which will be unstoppable thanks to having immortal healers from each faction. You will basically be forced to cross-team to compete at the high end, which defeats the entire purpose of having a teams server.

Hard coded teams means that you know your allies and your enemies with no ambiguity. You know who your friends are, and you stick together out of necessity if nothing else, because you won't be getting help from the rest of the server. This dynamic creates much stronger teams and feelings of community.

Vexenu is right, I vote for hard coded Teams 100%.

Soft coded Teams still beats FFA but not by much.

On both types of Teams servers new players can at least take their lvl 5 Halfling Cleric into Misty Thicket & not have two lvl 6 Halfling Clerics beat their head in with splintered clubs right away. But with Soft coded Teams the bad guys just have to add a Troll in there, have the Halfling Clerics heal it & you have the same problem immortal healer or not. It's a lot harder but the same result.

FFA & soft coded Teams makes it feel like you're in a totally fake world of brainless EQ counter strike & that gets really boring fast for most people.

With Hard coded Teams you know exactly who your Friends & enemies are. There's also no immortal healers & 1 guild can't automatically recruit the WHOLE server like with FFA or soft Teams which is a big reason Red99's pop is so low.

One of the BEST parts of Hard coded Teams is there's a HUGE feeling of Community for each Team unlike the other two. Each Team has homeland areas they control & you can have a LOT of FUN PVP either invading the other guys homeland or defending your own homeland along with fighting for camps & raid mobs etc. Having 3 or 4 actual communities in the game world makes the server a LOT more Exciting for new players & they stay & play more IMHO.
__________________
Ebony - <Serenity>
  #14  
Old 11-09-2013, 12:54 AM
Danien Danien is offline
Sarnak


Join Date: Sep 2010
Posts: 250
Default

I've always preferred hard coded teams, but I think it is especially necessary in a small community like this. A large portion of the player base will be made up of people who are familiar with one another to an extent that was not possible on live given how small and how long this (EQ emu pvp) community have been around. Given this I believe soft coded teams would largely end up being played out as just another FFA-server.
  #15  
Old 11-09-2013, 12:57 AM
dethbringre dethbringre is offline
Fire Giant

dethbringre's Avatar

Join Date: Jul 2010
Location: Texas
Posts: 508
Default

Hard coded teams, detrimental spells only vs opposing teams. Keep communication and trading open vs. opposing team. The only reason I say keep trade options open for opposing team is for instances when obtaining a particular item may be rather difficult for a casual player. Ghoulbane from uguk comes to mind for this example.

Soft coded teams seems to me that it would not be a whole lot different than what we have now via red99.
__________________
BORZ HEAD - OGRE SHAMAN
  #16  
Old 11-09-2013, 01:22 AM
Alecta Alecta is offline
VIP / Contributor


Join Date: Apr 2013
Location: Red '99
Posts: 271
Default

93% to 7% so far.

While I like the results, I expected a different ratio due to the eventual merge concerns.
  #17  
Old 11-09-2013, 01:24 AM
Nothxu Nothxu is offline
Kobold


Join Date: Nov 2012
Posts: 177
Default

Hard Coded. Too many opportunities to grief with soft-coded rules.
  #18  
Old 11-09-2013, 01:46 AM
Elderan Elderan is offline
Planar Protector

Elderan's Avatar

Join Date: Aug 2012
Posts: 1,425
Default

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
93% to 7% so far.

While I like the results, I expected a different ratio due to the eventual merge concerns.
Keep in mind, if a merge of red into teams happens.

There HAS to be a way people on red can choose their team no matter race/class. You CANNOT split up guilds.
  #19  
Old 11-09-2013, 01:48 AM
Zade Zade is offline
VIP / Contributor

Zade's Avatar

Join Date: Jan 2013
Posts: 2,981
Default

Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Keep in mind, if a merge of red into teams happens.

There HAS to be a way people on red can choose their team no matter race/class. You CANNOT split up guilds.
They will be split up if they are hard coded. Thats the point of the poll hoss. Thats why I am pretty much shocked at this 93% hard coded
__________________
Wading through these shitposts like
  #20  
Old 11-09-2013, 01:48 AM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

no brainer hard-coded. soft-coded maybe the most retarded thing ive ever heard of.
__________________
Current Games:
Naw
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.