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  #1  
Old 11-05-2013, 11:56 AM
Fael Fael is offline
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If you look at how long the new variance has been in place, it basically has worked.

Over the last 6-10 months, however long its been, poop socks have only occurred for a month or so max, when competing guilds have made the decision to try to burn themselves out in the fastest possible way.

Perhaps it will take another month for some people to re-learn that poopsocking doesn't pay in the long run.

Dolic
  #2  
Old 11-05-2013, 02:10 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
If you look at how long the new variance has been in place, it basically has worked.

Over the last 6-10 months, however long its been, poop socks have only occurred for a month or so max, when competing guilds have made the decision to try to burn themselves out in the fastest possible way.

Perhaps it will take another month for some people to re-learn that poopsocking doesn't pay in the long run.

Dolic
Come on. Variance just replaced one fucked up situation with another. It reminds me of Major Payne breaking thumbs.
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  #3  
Old 11-05-2013, 12:04 PM
Hawala Hawala is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
Ahh, one of the things I'm most looking forward to, the nerfing of the donals BP.

Never mind that there are 100x more donals bp here unnerfed then there ever was on live.

But hey, remove the compass, that shit is important
I agree with this 100%. I too feel too much energy is being spent on removing nameplates from players with a skeleton illusion.

What is classic in the strictest sense of the word may not be desirable or even feasible in 2013. Another example is bard kiting. While it was possible in 1999 high-speed internet was far less prevalent, and it was not really something I ever saw much of until post-Velious because of concurrent technological availability.

Obviously another difference is such complete documentation. People can simply google anything about EQ, and over the last 14 years enough people have usually commented for there to be knowledge readily available.

So, basically you're right. There is a pretty large difference between server behavior in Classic and how players behave, and even how quickly the two interact.
  #4  
Old 11-05-2013, 12:16 PM
OMGWTF420 OMGWTF420 is offline
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its just downright sad that people are still trying to cheat each other out of this content. i dont come around here much anymore but when i do im always a little more disheartened to see that people still cant just share
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  #5  
Old 11-05-2013, 01:45 PM
SyanideGas SyanideGas is offline
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Originally Posted by OMGWTF420 [You must be logged in to view images. Log in or Register.]
its just downright sad that people are still trying to cheat each other out of this content. i dont come around here much anymore but when i do im always a little more disheartened to see that people still cant just share
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  #6  
Old 11-05-2013, 12:27 PM
Aaron Aaron is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
Ahh, one of the things I'm most looking forward to, the nerfing of the donals BP.

Never mind that there are 100x more donals bp here unnerfed then there ever was on live.

But hey, remove the compass, that shit is important
Indeed. Broken end game doesn't matter when we have real problems, ie double-line name/guild tag, maps, target rings, compass, spell sets, etc.

Gotta get rid of that broken crap first, so nobody exploits it.




Edit: The wild west days, when these things were rampant:

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  #7  
Old 11-05-2013, 11:01 AM
Lammy Lammy is offline
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sore loser much?
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  #8  
Old 11-05-2013, 11:03 AM
Ele Ele is offline
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Tagging with 1-3 people with DA idols, discs is a calculated risk people take while they wait for reinforcements. They could easily lose the mob if things don't go perfectly. At the moment, FTE is FTE whether it is lone player or a raid of 36. Frapsing the encounter and if it shows a deliberate stalling or raid interference with a chain of people flopping FTE back and forth or chaining DAs until a force masses, then the GMs could provide some guidance on what is appropriate.

The same thing happens with mobs like Faydedar, Sev, Talendor, and Trakanon. They are frequently engaged or pulled before batphones even go out. They have been ruled in the past that as long as you aren't kiting and pull directly to your camp/raid, it doesn't matter if the raid is or is not there when the pull/engage is commenced.

There are some questions that have to be answered if we are going to get into a "ready to engage" modality.

How many people is too few?

Should we wait for a raid force to announce ready, then they can only engage with the people that are standing there at that time?
  #9  
Old 11-05-2013, 11:03 AM
Tycko Tycko is offline
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It is not exploiting. Having 10+ players on his spawn for a period of 96+ hours is a crime, and we all know crime doesn't pay.
  #10  
Old 11-05-2013, 11:20 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Tycko [You must be logged in to view images. Log in or Register.]
It is not exploiting. Having 10+ players on his spawn for a period of 96+ hours is a crime, and we all know crime doesn't pay.
What was the theory behind implementing variance? Was it supposed to solve some problem that existed? (FYI I'm not a part of the sock scene just curious)
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