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#11
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"The pathing is bad, it's impossible!" -argument is still the silliest part every time this is brought up. There are two kinds of broken pathing:
A) No pathing nodes, as such mobs run through everything and get to the players awful easy, warp through stuff, fall under world or attack you through walls (see: 95% of emu servers). This is the bad kind of pathing that makes things really obnoxious to deal with and is really bad. B) Mobs run around nodes and frequently loop back and forth in simple slopes and usually take decades to reach wherever they're supposed to be heading at, if they even do manage to get there at any point (see: p99 VP). This is the xploity kind of pathing that is actually beneficial and makes crap far easier to deal with. Also, - Trak/juggs will be on the competing raid prty much every time when one raid wipes or screws up. - CT is a disaster of DT cycles and nonstop lag + trains. - Inny is raid forces trying to repeatedly pull inny and his pals to zonein and try to zerg the big guy down before wiping, repeat killing everyone until someone succeeds. All of these encounters in their current state are far, FAR more of a mess than CSR VP could ever hope to be. Mobs have miniscule aggro ranges, you have to be in range of the dragons for them to use their AE, there are plenties of camps to set your raid up at so everyone isn't ontop of each other at zonein, the zone is small enough for relatively quick and painless pulls. TMO ofc wants to paint VP as this horrifying abomination of death and dismay that in no way can support multi guild presence. Hate/Fear are for more of an example of that and no one's whining about them. They just want their dragons easy.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#13
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#14
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Quote:
And this is coming from someone who clearly enjoys training in VP. | |||
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#15
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No training pls.
I live for it. Do not like though. Can't we just get along. | ||
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#16
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Quote:
As much as some people can't seem to handle juggs it is very easy not to aggro them or to train them on another raid. CT's DT cycle has been broken for months. Also, the trains are completely avoidable it just seems some guilds want to stack on other or run trains through their camps. Those are player decisions not faulty zone mechanics. | |||
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#17
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The guy playing a wizard that sits outside until mob is at entrance is telling us how pulling in VP works now?
Sure, crap can be pulled right through walls if you do it properly, but that's another beneficial thing. It doesn't happen at random, it happens when you work for it to happen. Just doesn't work as an argument that the zone is unplayable for multiple raid forces due to bad pathing since the bad pathing is actually making the zone easier.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#18
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Also, it does happen in random. Maybe if you were in VP even half as often as I was you would notice this. Since we are using logical fallacies to support our arguments. | |||
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#19
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Pulls through the walls just happen... Those aren't desirable either. Dragons randomly popping in behind your raid add a ton of chaos to an otherwise trivial fight.
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#20
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Quote:
The right answer was B. Take test again next week.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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