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Old 11-25-2013, 03:08 AM
heazels heazels is offline
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Classic is definitely not to have proc modifiers, I believe that was a luclin thing they added, or PoP+. Set them to 0 imo, should have always been that way.
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Old 11-25-2013, 05:01 AM
orsk orsk is offline
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So lets say there are no proc modifiers anymore, does this mean dexterity will not play a role in proc chances?
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Old 11-25-2013, 09:14 AM
Aeolwind Aeolwind is offline
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Originally Posted by orsk [You must be logged in to view images. Log in or Register.]
So lets say there are no proc modifiers anymore, does this mean dexterity will not play a role in proc chances?
From what I gather, the Procmod was a flat % change in the base proc rate. It didn't have anything to do directly with dex.
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Old 11-26-2013, 11:29 AM
koros koros is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
From what I gather, the Procmod was a flat % change in the base proc rate. It didn't have anything to do directly with dex.
Right. (base_rate*proc_mod*dex_mod)=proc_rate. Altering the proc mod kept the effect of dex intact.
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Old 11-26-2013, 05:46 PM
orsk orsk is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
From what I gather, the Procmod was a flat % change in the base proc rate. It didn't have anything to do directly with dex.
Alright, so basically certain weps proc more than others and now its to be changed to have all weapons have the same proc rate. My question is will dexterity play a roll in increasing that flat proc rate? basically isnt dex a procmod?
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Old 11-26-2013, 05:59 PM
Nirgon Nirgon is offline
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I think dex always had a hand in crits and procs. Would need to confirm dat with research.
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Old 11-26-2013, 06:18 PM
orsk orsk is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think dex always had a hand in crits and procs. Would need to confirm dat with research.
I would need to delve into it as well but from the start in character creation the points in your basic stats were explained in reguards of Dexterity:

Determines your skills with weapons. Higher dexterity means that if your weapons have effects on them, they will activate (or proc) more frequently. High Dexterity also determines how often you will critical strike with weapons.

I have always tried to max dex out whenever possible for crits/crips/procs and honestly have not delved into checking dex levels with or without certain items with + dex. Is there a actual code mechanic for dex stat same as STA etc?
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Old 11-26-2013, 07:52 PM
nilbog nilbog is offline
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For what it's worth, the change in OP only involves extra proc chances on the items listed. This was a change made later to make certain items proc more than others.
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Old 11-26-2013, 08:31 PM
orsk orsk is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
For what it's worth, the change in OP only involves extra proc chances on the items listed. This was a change made later to make certain items proc more than others.
Right makes sense just got me thinking about the whole dexterity mechanic, I honestly dont know enough about mechanics was just curious about the significance of dexterity on procs, another topic in itself im sure
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Old 12-03-2013, 09:37 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by orsk [You must be logged in to view images. Log in or Register.]
Right makes sense just got me thinking about the whole dexterity mechanic, I honestly dont know enough about mechanics was just curious about the significance of dexterity on procs, another topic in itself im sure
When I read up on it on live people's testing seemed to suggest you got an improved proc rate for every 50 dexterity after 105.

Can anyone confirm if I am remembering anything close to correct?

I'd love to have a copy of the maths behind classic eq, there was so much rumour, speculation and misinformation on how everything supposedly worked!
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