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#1
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Classic is definitely not to have proc modifiers, I believe that was a luclin thing they added, or PoP+. Set them to 0 imo, should have always been that way.
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#2
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So lets say there are no proc modifiers anymore, does this mean dexterity will not play a role in proc chances?
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#3
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#4
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#5
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#6
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I think dex always had a hand in crits and procs. Would need to confirm dat with research.
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#7
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Determines your skills with weapons. Higher dexterity means that if your weapons have effects on them, they will activate (or proc) more frequently. High Dexterity also determines how often you will critical strike with weapons. I have always tried to max dex out whenever possible for crits/crips/procs and honestly have not delved into checking dex levels with or without certain items with + dex. Is there a actual code mechanic for dex stat same as STA etc?
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#8
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For what it's worth, the change in OP only involves extra proc chances on the items listed. This was a change made later to make certain items proc more than others.
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#9
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#10
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Can anyone confirm if I am remembering anything close to correct? I'd love to have a copy of the maths behind classic eq, there was so much rumour, speculation and misinformation on how everything supposedly worked! | |||
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