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#11
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The collectible card gaming genre dovetails so perfectly with the whole free-to-play/microtransactions business model that it's ridiculous. I'm surprised that it took so long for a company like Blizzard to throwing their hat into this. Just release a fun, free-to-play game and make retarded bank selling additional packs and expansions that don't cost anything to develop or upkeep.
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Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | ||
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#12
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My RL pals trying to get me into this shit. Was hankering to play some MTG tho so idk Wut to do. Can't cut lines of coke with my virtual cards. :/
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#13
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Quote:
Winning about 80% of games at the moment (priest and warlock have been the most fun so far) but haven't hit the arena yet. Quote:
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#14
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Quote:
Card valuations go from $.50 to $20 bucks overnight. Almost no cards in the most popular format cost over $20. And even cards that ride high sink low after decks are brewed that destroy certain formats. Understanding the metagame of your local gaming community, the metagame online, and the professional metagame are huge factors in determing if you're 'good' or not. Deckbuilding is one of the pillars of the game, and $$$$ != good deckbuilding. A serious player knows he's putting money into cards, but he'll know where to properly invest his funds. He/She will also know when to uninvest from cards (hopefully before everyone else). Think of it like a mini-game, Gems, while you play MTG. People who take MTG finance seriously can end up making thousands a year of knowing how the gameplay will shift with each new expansion. /rant over | |||
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#15
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[You must be logged in to view images. Log in or Register.]
So to play a bit more competitively... £1.50 ($2 ish) per game. Or 150 gold (takes 45 games without any daily quest bonuses). Pay to win folks, pay to win... I didn't realise it was that bad, but I can't say I'm surprised. Option 2: Play for fun with basic cards. Funniest thing was it doesn't let you screen capture the game - had to take a photo on my phone and upload it [You must be logged in to view images. Log in or Register.] Quote:
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Last edited by Swish; 10-19-2013 at 11:31 AM..
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#16
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not really different from the other CCG Bliz already done for wow.
not really different from any other CCG where good cards are so rare, that the only way to get them is to $$$, at which point any "skill" goes out of the window. Gave up on MTG 12 years ago, sat down and designed my own CG for me and my friends to play. Everyone has access to exactly same cards - only skill matters.
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#17
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wtb key
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#18
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The game is kinda fun, but if you play it for any length of time you start to realize that it's so simple that it hurts gameplay. Like how everything is completely centered around creatures, yet it's so easy to kill any creature that you can't actually give them really interesting mechanics that you can base a build on. It rules out the kinds of combo/tech decks that M:TG was famous for and makes everything about weenie, stomp, burn. Everything's just about damage. You can't build your deck around any one mechanic or combination of cards because of how easy it is to get rid of an opponent's creature if you really need to, so all decks are slight variations of "play a lot of creatures and try to overrun your opponent."
This removes a lot of strategy and knowledge from the game and thus amplifies the influence luck has -- when the one and only win condition in the entire game is to outdamage your opponent with creatures, whoever draws more/better creatures (or creature removal) is going to win almost every time, with skill and tactics having only a minor role in each match. Coupled with the lack of tutor cards and other fetch mechanics, the result is a card game that's even more RNG than Magic, a game that has always been troubled by how much the results are affected by luck. It's good fun for a month but the simplicity and luck factor will prevent it from becoming a top competitive game. | ||
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#19
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I gave the key to my friend, he spent $40 or $50? for the largest sell, like 2-3 times now. He stays up all night playing lol.
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#20
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Quote:
http://magic.tcgplayer.com/db/deck.asp?deck_id=1166469 4 Desecration Demon - used to be a <$1 rare 1 Erebos, God of the Dead - brand new mythic, 8 bucks 4 Gray Merchant of Asphodel - 4 common 4 Nightveil Specter - used to be a <$1 rare 2 Pack Rat - used to be (and still is) a $1 rare Creatures [15] 2 Devour Flesh - common 2 Doom Blade - common 4 Hero's Downfall - rare 4 Thoughtseize - rare (80 dollars of deck is here) 2 Ultimate Price - uncommon 4 Underworld Connections - $1 rare 2 Whip of Erebos - promo rare - extremely easy to get (just show up to a prerelease) Spells [20] 4 Mutavault - rare (80 dollars of deck is here) 19 Swamp 2 Temple of Deceit - 2$ rare If you were a keen deck builder and realized the power levels of these cards, this deck is yours for basically a pricetag of $160 - Before this deck was shown off at the pro tour the Desecration Demons, the Pack Rats, and the Nightveil Specters were all less than a dollar each (and now around $10). Cost of entry is caused by demand of the players. This decklist is 350$ bucks, which is a large number, but it's relatively small compared to the level of competitiveness it provides you. Notice that there are a ton of uncommons/commons, and a ton of dollar rare cards. Oh, and only 1 mythic rare card. Also being uncommon doesn't mean it's worthless, see: Kitchen Finks Spell Snare Force of Will Wasteland Aven Mindcensor Inquisition of Kozilek These were all pennies on the dollar cards, but because of what they do and how popular they are, the price has risen, in some cases, tremendously. Power level is just a dimension put onto a card by rarity. Without that facet of the game you have a completely flat game design area - how can you justify a 3/3 creature with first strike versus just a 3/3 creature? How can you get awesome effects into the game without increasing the mana cost to be uncastable? Oh and here's the 3rd place deck that it beat, which has a pricetag that is twice as much: http://magic.tcgplayer.com/db/deck.asp?deck_id=1166585 | |||
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