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#11
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RZ rules:
- Damage spells were capped at 66% of their normal damage against players - Damage spells did not require line of sight in order to hit PCs. Therefore you can attack and be attacked through walls, floors, etc. - Point-Blank AE spells did not harm your groupmates, but they hurt your pet. - You were able to attack your own pet. If you attack your pet (spell or melee) it will instantly suicide. - Resistance Debuffs (the Tashan and Malosi series) had an increased impact on players. - Harmtouch and Lay on Hands did not recycle on ANY death. You had to wait full duration to use these abilities again.
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Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | ||
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#12
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Quote:
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#13
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Quote:
Melee HAVE to have a higher sustained DPS. This is the tradeoff. Casters are the kings of burst DPS. "Dropping Bombs." Why you think for a long time, there were Burn Groups that would go around insta-gibbing dragons when Mana Burn came out? No Melee had that kind of burst. But Melee, overall had a better sustained DPS. This is the tradeoff of Caster vs Melee.
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Yosto(s)
Shit Talking Ghetto Druid Proud Member of the Immortal <Imaginary Friends> | |||
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#14
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Make LOS spell casts like Sullon Zek.
In Dungeons casters couldn't channel a 6.1 sec timed spell. Like they can here and still land on you around a corner. Melle's should hold as kings in a tight environment. Right now they have too much of an upper hand. They don't even have to cast detrimental movement spells, root snare. Just channel those long cast times and if your in range you are fuked. I remember being in HHK and having a Sk on my with tantors, he would joust and run around corners and doorways and would literally crush me. Till I caught him with his pants down in an open field like the karanas. Make it Hard on the LOS checks, dashing around a corner should make the player out of range. | ||
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#15
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Breaking Root
What about the initial tick for some dots that have a DD component? Gasping Embrace - 50 damage initially and 33 damage every six seconds for 48 secs (8 ticks) breaking Paralyzing Earth - Enchanter - Level 49 about 3 in 8 times. Is that variance? | ||
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#16
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Also melee 2 hand cap is way off, it shouldn't hit for partials and low end. Should hit for more. Nothing like your big old 2 hander hitting for double 20's at 50. I remember they did a revamp and 2 handers were broken for so long. Right now a good fast 1h and shield is more effective than a big 2 hander.
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#17
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Quote:
What about resist modifiers on a per spell basis? Splurt made the unresistable category but Pyrocruor I'm assuming didn't and has the same resist modifier. Here's a quick list of what might deserve attention: Necro Fire Line (Ignite Bones, Pyrocruor, etc) has the same resist modifier as Splurt Envenomed Bolt has a resist modifier that should make it a bit easier to land (resist mod should have roughly the impact of Malo) Trepidation has a resist modifier (resist mod should have roughly 2x the impact of Malo) Enchanter Cripple has a resist modifier that makes the debuff easier to land (resist mod should be roughly equal to impact of Tash). Lagarn's Lamentation has a resist modifier that makes it more likely to land than other stuns (resist mod should have the 1.5 times the impact of Tash). Trepidation (see Necro) Magician No mods Wizard Lures should be in the unresistable category Shaman Envenomed Bolt (See Necro) Cripple (See Enchanter) Bane of Nife has a resist modifier that makes it more likely to land (resist mod should have 1.5 times the impact of Malo) Pox of Bertoxxulous has a resist modifier identical to Bane of Nife above. Druid Breath of Ro has a resist modifier (should have roughly the impact of Malo) Cleric Trepidation (see Necro) Thanks again for all the work to make the server fun!
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#18
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Quote:
Stinkum said that a spell's PvP damage is 66% of its PvE damage, a statement you misconstrued to mean a 66% reduction in damage, which would then result in the spell causing only ~33% of its PvE damage. No one but you is so confused as to believe that was what he claimed. | |||
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#19
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#20
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Quote:
Trepidation is a fear spell... Cripple is mr based and was resisted often. Ebolt never laneded post Kunark with Dead Man Floating. Splurt was never resisted much if at all, almost lure based. You are a terrible necro, especially with all that godly gear you own sir. Please no more suggestions. No idea why you want fear adjusted when Trepidation has 9 ticks and Invoke fear is a cheaper cost and lasts for 11 ticks. No idea what your main was or is here but you should play it more than your necro. | |||
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