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#1
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People who want games like classic EQ are in the very slim minority when it comes to the overall MMO fanbase. SOE loves to throw around all sorts of cliche terms about development and inspiration...but what they really want is to make a game that's just different enough from the current MMOs to not be stale...but similar enough to bring in a ton of people.
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#3
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I care about tight rules in games, but I don't care what Sony does with EQ Next since it's not a product made for me. I shouldn't go to Dairy Queen and complain when they sell ice cream, see? So these people who want classic eq style gameplay in EQ Next appear idiotic to me. I don't want to associate with that.
Right now I'm getting what I want from Wurm Online, but there're lots of places to get tight-ish ruleset. Wurm Online is not a perfect game and these kinds of ideas have a lot of room to grow. Other game companies have tried to have harsher (or less controlled) rulesets, like in Secret World or Mortal Online. Because it's not popular you have to look for indie game developers to make it, so don't look for big name companies. EQ Classic is really too old for my tastes. I like the danger aspect of corpse runs and maze-like dungeons and aggro control and no easy escape, but the rest of the game is so old. And by old I mean mediocre. I don't like the camping in old eq nor the mediocre quests nor the travel system nor other things. Resolving those issues brings in a whole bag of stuff that I don't want to go into here. The npc scripts also never advanced further. In fact, NPC scripts seemed to get dumber with the onset of the quest gui's. So rather than NPC's moving around and interacting with other NPC's or interacting with the player, they just stand in-place like mannequins. Overall, I'd like to see the danger aspects of EQ classic wrapped up in a more advanced game engine. I'm tired of being unimpressed with games that focus almost all their time on hand holding and graphics. They've also spent a lot of time on story and voice over, but those things are mostly boring to me. First of all, I believe in the player making the story, so the world should be diverse to inspire the player. Voice overs limit the ability to add conversations to NPC's (like via scripts), until the point voice overs can be auto-generated in real-time. IMHO, the vast bulk of players are too easily pleased. I expect a lot more from the games I play. I think what I want to see - deep down - is a game world which is simulated, not pre-made, but that's probably a ways off. I also don't like all the restrictions put into games to protect players or hold their hand or generally keep them "happy". If I was more talented and committed, I'd help to make this game rather than talk about it.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 10-17-2013 at 02:11 PM..
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