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#1
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If the timeline is followed correctly and Velious is the last era, we all know that monks were OP in Velious to the point where they had to have their damage mitigation/avoidance nerfed... but if I recall correctly that didn't happen until after Velious. That was their ranger version of Luclin. But yeah, you need to learn pulling/splitting because that's part of the usefulness of monks.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#2
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Shaman at 60 is arguably the best solo class in game along with enchanter and necro.
As far as enchanter not directly contributing. With a charmed pet you do more dps than any person in the group. With a good pet sometimes I do more dps than the group combined. That is along with providing great buffs and cc to group. But it is not a lazy mans class. Same as bard
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Bob the Broker
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#3
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Lots of input so far. I find myself leaning towards either Paladin or SK, MAYBE warrior? The agro thing is meh...Shaman maybe, too. Still deciding, but thank you to everyone that's provided useful input so far! | |||||||
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#4
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#5
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I really would not call a Shaman a lazy mans class either. They are really busy if you are the only healer in a group, and even solo they are swapping out spells a lot, even more in groups. And Cani keeps you always busy. But yes a great class for both grouping and solo.
When Velious comes out you will be very glad you rolled one. [You must be logged in to view images. Log in or Register.] | ||
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#6
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Your problem is you think about all the negatives that a class brings instead of thinking of the good things. Your basically talked down every class in the game in 1 way or another why would i not say that EQ doesnt sound like a game you would enjoy if you thought of each class exactly how you wrote it out. No class is perfect all classes have a downside you just have to choose which perks you actually like about the class and live with the negatives. I played a halfling ranger on live from 2003 to 2012 dont have to tell me about people giving you shit or having downsides of a toon. Also my main here is a 50 ranger.
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#7
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For Warriors, the Taunt skill really doesn't work like it should, and it wasn't until weapons like the Blade of Carnage and the Berate/Incite/etc. skill line that Warriors became viable threat generators. Paladins and SKs can generate instant agro, while warriors need time to build agro. That would be fine if warriors brought something to the table to offset that, like a ton more HP or significantly higher damage mitigation, but they don't. For Rangers, they couldn't adequately fulfill any of the group roles sufficiently enough most of the time. They were good DPS, but still not as good as warriors, monks, or rogues. They could snare, but then so could druids, and the latter could also work as a backup healer. It wasn't until things like double archery damage, autofire (to prevent DPS clipping), and ranger-specific buffs were brought into the game that rangers really found a valuable role in groups. Up until Luclin and beyond, a Ranger was basically the person you grabbed if you had a spare slot and nobody else was available. Maybe you missed it, but the entire point of giving my take on the classes was so that someone could step in and say "Hold on! You're wrong, this is why <insert class here> is actually really fun!" The response to my interpretation of how classes work should be "here's where you're wrong", not "If you don't like it, go play something else." | |||
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#8
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It doesn't get any better with the rogue as far as LFG goes. I log in just about every night sitting LFG, running around advertising it. The only groups I get into are guild groups. It's not that rogues aren't good for groups. It's just that there is so damn many of them. And they are all running around with their epic.
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Picked Apart 55 Rogue
Intro Venous 30 Wizard | ||
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#9
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If you found the ranger exp penalty offputting and unnecessary, you're not going to find much respite as a paladin or SK. You've got none of the dps of a monk and roughly similar sturdiness, though you do have snap agro and some minor utility. You can solo but the experience will be absolutely terrible after 45ish, depending on your gear.
Not many paladins and shadow knights make it past 45. | ||
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#10
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Sounds like Monk is your class... least negative of the bunch. Pulling isn't that big of a deal, you might end up liking it.
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