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#1
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IMO, cheap CHA gear + 55HP rings will get you pretty far to start off.
Add more +INT stuff as you go to build up your mana pool because your bread-and-butter spells (Mez, Charm, Slow) require more and more mana as you get higher level versions of them. I don't know how important CHA is either, but you probably want it over like 140. Most charm resists that I see are caused by trying to use pets which are too close to my level. Most light blue pets will charm for a long time and they won't beat the crap out of you as much when they break...[You must be logged in to view images. Log in or Register.] | ||
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#2
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That said, having a slightly lower chance of charm break won't help much if you die more often due to having no HP. It's all about the tradeoffs. Swapping out 10AC/110HP worth of rings to gain 14 CHA is probably not worth it. Swapping out a +10 INT +10HP Stein of Moggok to get +12 CHA from RoIG probably is. | |||
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#3
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I play a high elf enchanter and geared him almost entirely +int with the remaining points (5 I believe) in +cha. My unbuffed cha is 185 and 200 with my level 24 cha buff. I notice a very large difference in charm breaks between these numbers so I have a feeling (although untested) that the 200 soft cap greatly increases the duration of your charm.
With that being said, +cha equipment is easy to find and cheap. If I were to do it over again I would have rolled DE, maxed +cha and dumped the remainder into +int while looking for as much +cha equipment to get me to at least 200 then going for +hp (+55 hp rings are bauss!!!). Keep in mind that many pieces of +cha equipment also give +int later on so you really won't have to sacrifice when it counts the most. | ||
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#4
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After all my time playing an Enchanter I still just can't support CHA having a massive effect. 200 is a good number to shoot for, but anything above that seems pretty negligible. The only thing I can see a higher CHA having a decent impact on is lulling
I balanced my CHA and INT to get them both to/over the 200 mark. anything in excess of that I started swapping out for more survivability (AKA HP gear) | ||
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#5
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CHA doesn't have a massive effect on charm however it does have some. Making sure to charm level appropriate targets #1 and to keep their MR as low as possible #2 has a greater impact. CHA's effect is a distant third and helps for instance with the regular resist checks charmed mobs have to break free.
If you plan to charm a large amount obviously cha is going to be a great benefit, however I would be careful ignoring intelligence altogether, especially pre-mana drains, intelligence provides more burst/control to break camps, cha provides stability. | ||
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#6
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The camp definitely sucks. And if you follow Tacite's guide on the wiki, you're basically killing a mob every 15 seconds between the 2 PHs. An uncommon spawn, with a super rare drop rate with a very fast respawn time on PHS. Sucks, unless you're lucky. But after doing the camp myself, I can appreciate the price of the ring. Just do it a couple hours here and there, it's pretty easy to get the PH cycle going, and you'll get it eventually. You're better off waiting until at least 30+ to camp ring to keep up with the fast spawns. Also, I completely agree with dhoushi how charisma for charm breaking is a distant third. When I charm DBs, all I think about is shit I forgot to tash and my charisma of 190 sucks. Charm a light blue, and you forget about what tash & CHA are. However, with that being said, if you're just charm soloing, DBs is probably better because you'll get more xp, and you don't need charm to last that long. Light Blues work great if you're grouped with others, wanting your pet to last. | |||
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Last edited by dancingclown22; 10-22-2013 at 04:22 PM..
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#7
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I meant that it's fewer clicks if it succeeds on attempt #1.
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#8
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The main point of charisma for an enchanter is to maximize your ability to lull in dangerous places. Outside of large chunks of HP, it is the most important stat for high-end solo enchanters. Anything it does for charm is simply icing on the cake.
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#9
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I went for all charisma until I hit about 210 or so. Then I started working on AC/HP. The AC/HP gear has saved my ass so many times. Meanwhile, I can't even think of one time where I died where I would have lived if I had a little more mana. I'm almost level 40, and that's probably happened once or twice. The AC/HP gear though saves me frequently.
I use the level 4 mes spell on dark blue mobs and below and don't have mana issues at all. | ||
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#10
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Outside of caster mobs (have to cast multiple times), what's the point of the goblin ring? Taper enchantment costs next to no mana and as a newbie I'm thinking my 9k can go a long ways elsewhere.
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