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  #1  
Old 09-18-2013, 04:05 PM
Malone88 Malone88 is offline
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IMO, cheap CHA gear + 55HP rings will get you pretty far to start off.
Add more +INT stuff as you go to build up your mana pool because
your bread-and-butter spells (Mez, Charm, Slow) require more and more mana as you
get higher level versions of them.

I don't know how important CHA is either, but you probably want it over like 140.
Most charm resists that I see are caused by trying to use pets which are too
close to my level. Most light blue pets will charm for a long time and they won't
beat the crap out of you as much when they break...[You must be logged in to view images. Log in or Register.]
  #2  
Old 10-18-2013, 04:50 AM
Elerion Elerion is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Also, apparently I'm the only enc on the server who *almost* disregards CHA. Buffed, my CHA is around 170ish I think, been leveling my SK and haven't been on my enc to check. However, I am a firm believer that levels over the mob + tash >>>>>>>> CHA for charming mobs. CHA, at least how I remembered from live, affected the initial resist check (Your target resisted the Boltan's Agacerie spell.) but did nothing for duration once it actually landed. Classic may be different, but I can't say my lower CHA has ever gotten me killed from some mob not staying charmed.
On Live, from Velious to GoD (my most active period), CHA was universally accepted as playing a highly important role in keeping mobs charmed. Not just initial resist. I'm fairly sure that was supported by dev quotes. It was never huge, and we never discovered any break points ("get at least X CHA!"), but it definitely helped.

That said, having a slightly lower chance of charm break won't help much if you die more often due to having no HP. It's all about the tradeoffs. Swapping out 10AC/110HP worth of rings to gain 14 CHA is probably not worth it. Swapping out a +10 INT +10HP Stein of Moggok to get +12 CHA from RoIG probably is.
  #3  
Old 10-18-2013, 09:45 AM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I play a high elf enchanter and geared him almost entirely +int with the remaining points (5 I believe) in +cha. My unbuffed cha is 185 and 200 with my level 24 cha buff. I notice a very large difference in charm breaks between these numbers so I have a feeling (although untested) that the 200 soft cap greatly increases the duration of your charm.

With that being said, +cha equipment is easy to find and cheap. If I were to do it over again I would have rolled DE, maxed +cha and dumped the remainder into +int while looking for as much +cha equipment to get me to at least 200 then going for +hp (+55 hp rings are bauss!!!). Keep in mind that many pieces of +cha equipment also give +int later on so you really won't have to sacrifice when it counts the most.
  #4  
Old 10-18-2013, 11:28 AM
-Catherin- -Catherin- is offline
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After all my time playing an Enchanter I still just can't support CHA having a massive effect. 200 is a good number to shoot for, but anything above that seems pretty negligible. The only thing I can see a higher CHA having a decent impact on is lulling

I balanced my CHA and INT to get them both to/over the 200 mark. anything in excess of that I started swapping out for more survivability (AKA HP gear)
  #5  
Old 10-18-2013, 01:23 PM
dhoushi dhoushi is offline
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CHA doesn't have a massive effect on charm however it does have some. Making sure to charm level appropriate targets #1 and to keep their MR as low as possible #2 has a greater impact. CHA's effect is a distant third and helps for instance with the regular resist checks charmed mobs have to break free.

If you plan to charm a large amount obviously cha is going to be a great benefit, however I would be careful ignoring intelligence altogether, especially pre-mana drains, intelligence provides more burst/control to break camps, cha provides stability.
  #6  
Old 10-22-2013, 04:15 PM
dancingclown22 dancingclown22 is offline
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Quote:
Originally Posted by jcmtg [You must be logged in to view images. Log in or Register.]
Rolled dark elf for hide. never takes more than 4 activations to break charm. it's also fewer clicks.

I've wanted the godzuki ring for the longest time but solo'd to 54 without it. it would have saved maybe 4 hours out of yknow 50 played.
How exactly is Hide fewer clicks than the ring? lol. I rolled a DE and hide sucks for charm breaking. The only use I find for it now is being able to hide when afk. Not reliable when you're trying to efficiently charm solo.

The camp definitely sucks. And if you follow Tacite's guide on the wiki, you're basically killing a mob every 15 seconds between the 2 PHs. An uncommon spawn, with a super rare drop rate with a very fast respawn time on PHS. Sucks, unless you're lucky. But after doing the camp myself, I can appreciate the price of the ring. Just do it a couple hours here and there, it's pretty easy to get the PH cycle going, and you'll get it eventually. You're better off waiting until at least 30+ to camp ring to keep up with the fast spawns.

Also, I completely agree with dhoushi how charisma for charm breaking is a distant third. When I charm DBs, all I think about is shit I forgot to tash and my charisma of 190 sucks. Charm a light blue, and you forget about what tash & CHA are. However, with that being said, if you're just charm soloing, DBs is probably better because you'll get more xp, and you don't need charm to last that long. Light Blues work great if you're grouped with others, wanting your pet to last.
Last edited by dancingclown22; 10-22-2013 at 04:22 PM..
  #7  
Old 10-22-2013, 05:21 PM
jcmtg jcmtg is offline
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I meant that it's fewer clicks if it succeeds on attempt #1.
  #8  
Old 10-22-2013, 07:02 PM
pasi pasi is offline
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The main point of charisma for an enchanter is to maximize your ability to lull in dangerous places. Outside of large chunks of HP, it is the most important stat for high-end solo enchanters. Anything it does for charm is simply icing on the cake.
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  #9  
Old 10-28-2013, 03:50 PM
JayMcNugget JayMcNugget is offline
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I went for all charisma until I hit about 210 or so. Then I started working on AC/HP. The AC/HP gear has saved my ass so many times. Meanwhile, I can't even think of one time where I died where I would have lived if I had a little more mana. I'm almost level 40, and that's probably happened once or twice. The AC/HP gear though saves me frequently.

I use the level 4 mes spell on dark blue mobs and below and don't have mana issues at all.
  #10  
Old 10-30-2013, 06:20 AM
ReoDobbs ReoDobbs is offline
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Outside of caster mobs (have to cast multiple times), what's the point of the goblin ring? Taper enchantment costs next to no mana and as a newbie I'm thinking my 9k can go a long ways elsewhere.
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