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#1
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This is actually a nice, well thought out post, with one glaringly obvious flaw...
What do you propose be done about the raiding scene on p99?
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Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
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#2
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Quote:
Did you know there was a "raiding guild summit" where the gms and representatives from each raiding guild tried to discuss solutions? Did you know that the only guild against reforming the raid scene is the one currently monopolizing most of the content? Did you know their only concern was, and I quote, "whens velious"? .... and that is how the last attempt at fixing the raid scene ended. Its up to the devs&gms to create fair rules for the server and enforce them. What we have here is more like a wild west, mad max type lf scenario. You seem to be under the impression that no attempts have been made to fix things in the past, that is not true.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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Last edited by Tasslehofp99; 09-07-2013 at 05:39 AM..
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#3
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simulated patch days for server repops, variance, server rotation, etc. These are all good suggestions, but I don't see an earth shatteringly clear solution here that will fix the p99 raid scene. Tasslehof, don't get me wrong - i'm not trying to say attempts haven't been made. And i'm not someone who has ever harassed you for attempting to find a solution, i'm just pointing out that this really is a well thought out and likely heartfelt post - but there's still no answer here, because there isn't an easy answer. And i don't have one either.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
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#4
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velious will fix it
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Raden MacLear 60 Oracle <The Mystical Order>
Domjot 60 Warlord <The Mystical Order> Niceboots Letsfrak 60 Monk <The Mystical Order> | ||
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#5
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Quote:
The rules we have now aren't enforced fairly, what makes you think adding more mobs and players is going to fix anything?
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#6
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Enforce them equally, consistently, and fairly at all times or don't enforce them at all. There us no inbetween, which is what I would consider what we have here -- we are somewhere in between having the rules/pnp enforced fairly and not having it enforced at all. Its very simple really, and I wasn't implying that you were one of my stalkers. I was more referring to the poster above yours and his weird friends who literally stalk me out of game. I've had to put them all on ignore in game and on forums, and the harassment still continues all because I support a fair and healthy, competitive raiding scene. And because I support the enforcement of classic-style rules/pnp.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#7
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Quote:
The real answer truly is velious. And it sounds like it will finally be coming soon for real.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
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#8
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Simulated patch days and adjustments to variance post Velious would both be perfect, but they won't "fix" anything for the people here upset with how things are. They will just have to find new things to be upset about. There are plenty people on the server who need loot from raid targets that aren't in VP, yet they only gripe about the state within VP. Changing the rules within VP won't "Fix" P99's raiding scene.
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#9
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Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
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Rasah - [60 Heirophant]
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#10
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Solution is simple and I'm not even a raider.
a) all raid bosses respawn at the same time b) all players logged out in the vicinity of raid bosses spawn points are teleported X distance away. While this won't fix everything, surely it will solve several problems. Profit? | ||
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