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  #1  
Old 09-02-2013, 07:05 AM
runlvlzero runlvlzero is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Ya, I wouldn't be against them being set up in any particular city. Just don't think neriak would work though when these teams wouldn't be racial, and with neriak being essential for dark elf players of team1 and team2.

With the discord team starting in Qeynos or Freeport, all good/neutral human players could easily start in the other human city. Really one of these two cities are the only ones that wouldn't have a negative impact on the other two teams and require a ton of unclassic changes.
Yeah. I got you. Non racial teams fits much better in FP. I wasn't fully comprehending your idea.

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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Changes need to be GM led, otherwise taking a mish mash of our ideas will make the server all kinds of weird.

Suggestions are fine, and these weren't too terrible... but it comes down to a player's ideals versus "classic". If you want to go completely custom, expect a portion of players to ask for The Hidden Forest to do a PvP server and see how it compares [You must be logged in to view images. Log in or Register.]
/puke lol @ Hidden forest pvp - Sirken would never let that happen =) And I think Nilbog either. Cant trust Rogean for shit ;p Would end up like starwars.

Zade would just make the server as ez on csr as possible )
  #2  
Old 09-02-2013, 07:12 AM
Dullah Dullah is offline
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Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Yeah. I got you. Non racial teams fits much better in FP. I wasn't fully comprehending your idea.
I just went ahead and changed good team and neutral team to team 1 and team 2 for clarification. Hypothetically team 1 and team 2 could be good or neutral or be based on any other rules, but its not required. I just figured adding some distinction would provide a little flavor.
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Last edited by Dullah; 09-02-2013 at 08:08 AM..
  #3  
Old 09-02-2013, 07:05 AM
Dullah Dullah is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Changes need to be GM led, otherwise taking a mish mash of our ideas will make the server all kinds of weird.

Suggestions are fine, and these weren't too terrible... but it comes down to a player's ideals versus "classic". If you want to go completely custom, expect a portion of players to ask for The Hidden Forest to do a PvP server and see how it compares [You must be logged in to view images. Log in or Register.]

Thats just it, this idea isn't "completely custom" at all. It simply merges the ideas of teams and ffa together and makes a very limited number of concessions to allow it.

Everything else about the game would be completely classic outside of the way player teams would work.
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  #4  
Old 09-02-2013, 12:10 PM
mtb tripper mtb tripper is offline
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which actually means spice one
  #5  
Old 09-02-2013, 03:11 PM
Old_PVP Old_PVP is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Team 1 : Able to fight against both team 2 and team 3. Has the advantage of being protected from team members. Team would be a custom choice and not dictated by race, class or deity. Any race/class combination would be accepted into any team. Team 1 could possibly be given the "good" team designation for flavor.

Team 2: Team 2 works like team 1 for all intents and purposes. Team 2 could be given the "neutral" team designation. Custom starter cities could be given to reflect their team and to place them in a closer proximity to their members, but thats completely optional and unnecessary.

Team 3 (discord): This team's players not only fights team 1 (good?) and team 2 (neutral?), but can also fight each other. In exchange for the ability to attack anyone, being a discord player would come with heavy constraints.

Some ideas would be allowing team1/team2 to group, rez, port, or possibly cross heal one another, but still be able to attack each other. The discord team, on the other hand, get no help from anyone, no out-of-team group capabilities, no ability to give or receive healing outside of their team.

(Optional) In addition, the discord team could be allocated only 1 city where they could bank/train/vendor (think outlaw city in Darkfall), probably Qeynos or Freeport (has most class trainer except shaman - would need custom spell/trainer npcs to be added). The only non-classic faction adjustment would be bumping discord players who would normally be 'ready to attack' to dubious in the discord city (apprehensive to vendors/trainers/bankers). To prevent players from losing access to quests, discord players should have normal faction with other cities according to their race/class/deity, only unable to interact with vendors etc.

Designating a city or cities to any of the factions would be completely optional, but would make for a lot of fun city warfare and give team1 and team2 a common cause in defeating the evil discord team.

Essentially, the discord team would be the evil scourge of the earth, much like the PKs of rallos zek or the pks in Ultima Online. Regardless of the quarrels of the major alliances on RZ or UO, everyone killed the random PKs without mercy.

If peoples motives were in the right place, some variation of this system should appease everyone. This model provides two protected teams from which players could establish guilds and cultivate alliances. Then it allows a faction for players who prefer FFA and those who don't want to deal with the countless ways to grief players using teams. Its a win, win.










--
Other possible ideas (optional):

The discord team would be similar to that of the red (pk) player in Ultima Online, where being a criminal comes at a cost.

Discord players could suffer a greater penalty upon dying in PvP such as a debuff for X amount of time.

Players in the discord team could be subject to attacks by players in a larger range. Custom rules would have to come into play like those suggested by Rogean involving out of range healing. If you attack a discord player outside of normal range, you'll be subject to attacks from all discord players of that same range for a certain period of time.

Players from Team 1 or 2 can freely PK Discord players anywhere without faction hits (assuming faction hits will be a part of a teams server (they should be)).

Assuming faction works properly, a guard may assist a discord player in the discord city if he has the higher faction, but if you kill that player without provocation, you suffer no faction hit.

A discord player receives no faction hit for killing players of any team (including their own) in the discord city.

If you kill a discord player in any city, you suffer no faction hit regardless if you were the aggressor.

If a discord player kills a player as the aggressor in any city other than the discord city, they receive a faction hit.

Discord players cannot bind in any racial capital other than the discord city. Binding anywhere else including OT or FV should be fine.

More ideas to come.
Sounds good so far. The whole murderer dynamic has never really been replicated since Ultima Online, and it is a shame since it was so awesome. My only suggestion would be to give the Discord team (and only the Discord team) the ability to loot 1 droppable item with each killshot.

They should be portrayed as feared murderers/pks for a reason; and people are always afraid to lose gear.

With the risk of choosing the Discord team, also comes the rewards.
  #6  
Old 09-02-2013, 11:48 PM
Dullah Dullah is offline
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Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
Sounds good so far. The whole murderer dynamic has never really been replicated since Ultima Online, and it is a shame since it was so awesome. My only suggestion would be to give the Discord team (and only the Discord team) the ability to loot 1 droppable item with each killshot.

They should be portrayed as feared murderers/pks for a reason; and people are always afraid to lose gear.

With the risk of choosing the Discord team, also comes the rewards.
If the discord team could loot an item, you should also be able to loot an item off them should you kill them. I just don't think item loot fits into the bluer server being proposed which is being created largely to attract more non-pvp players.
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Last edited by Dullah; 09-02-2013 at 11:51 PM..
  #7  
Old 09-02-2013, 11:49 PM
Azure Azure is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
If the discord team could loot and item, you should also be able to loot an item off them should you kill them.
Wowowow... perfect. <3
  #8  
Old 09-03-2013, 04:14 PM
runlvlzero runlvlzero is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
If the discord team could loot an item, you should also be able to loot an item off them should you kill them. I just don't think item loot fits into the bluer server being proposed which is being created largely to attract more non-pvp players.
Two anti PK teams and one PK team. PK Team would be small. But would suit the FFA pvpers. I would probably roll a toon on PK team.
Last edited by runlvlzero; 09-03-2013 at 07:01 PM..
  #9  
Old 09-03-2013, 07:36 PM
Darksinga Darksinga is offline
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I love the idea of 3 teams with there being a discord team. It does appeal to both sides. The only thing I don't like is all players of the faction starting it one city. Like ogres starting in Qeynos may kill the immersion... If some one could come up with a probable solution for this i'd be cool with it. On a side note, I really love the murderer idea... I've stated before that I think the only item loot should be player ears (for bragging rights,) but it would be super cool if you loot a wanted players ear, turn it into a guard, and you get a cash reward. Would be more incentive for pvping to get cash rather than farming OOT seafuries. Overall, there wouldn't be much customization at all and the murderer idea doesn't even need to be implemented. Just could be a bonus new fun idea.
  #10  
Old 09-03-2013, 07:47 PM
Azure Azure is offline
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Originally Posted by Darksinga [You must be logged in to view images. Log in or Register.]
I love the idea of 3 teams with there being a discord team. It does appeal to both sides. The only thing I don't like is all players of the faction starting it one city. Like ogres starting in Qeynos may kill the immersion... If some one could come up with a probable solution for this i'd be cool with it. On a side note, I really love the murderer idea... I've stated before that I think the only item loot should be player ears (for bragging rights,) but it would be super cool if you loot a wanted players ear, turn it into a guard, and you get a cash reward. Would be more incentive for pvping to get cash rather than farming OOT seafuries. Overall, there wouldn't be much customization at all and the murderer idea doesn't even need to be implemented. Just could be a bonus new fun idea.
I like the idea of farming ears for cash rather than Seafuries.
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