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  #1  
Old 08-22-2013, 11:39 AM
fadetree fadetree is offline
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I'd play.
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  #2  
Old 08-22-2013, 12:08 PM
mtb tripper mtb tripper is offline
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id definitley give it a try
  #3  
Old 08-22-2013, 12:31 PM
Weekapaug Weekapaug is offline
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I'm actually getting pretty curious to see what's up with this twitch thing tomorrow night.

Been needing something new and a SZ ruleset or something like it would be just what the doctor ordered right now.
  #4  
Old 08-22-2013, 12:38 PM
Velus Velus is offline
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Former SZ-awesomeness player here. On that server for years. If there were an SZ server here I would play it endlessly.
  #5  
Old 08-22-2013, 12:45 PM
Stinkum Stinkum is offline
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SZ was where the big dawgs roamed.
  #6  
Old 08-22-2013, 12:47 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
SZ was where the big dawgs roamed.
  #7  
Old 08-22-2013, 12:49 PM
Ithaqua1 Ithaqua1 is offline
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I would be all about this! make. this. happen.
  #8  
Old 08-22-2013, 12:52 PM
HippoNipple HippoNipple is offline
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I'm not sure why everyone thinks SZ was so hardcore, you didn't lose items did you?

To those saying RZ was divided by races/alignment/etc. are all wrong. It was completely FFA and it was guild vs guild. You are thinking of TZ or VZ. The two main teams, which were very lopsided, was pk vs anti pk.
  #9  
Old 08-22-2013, 01:00 PM
Velus Velus is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I'm not sure why everyone thinks SZ was so hardcore, you didn't lose items did you?

To those saying RZ was divided by races/alignment/etc. are all wrong. It was completely FFA and it was guild vs guild. You are thinking of TZ or VZ. The two main teams, which were very lopsided, was pk vs anti pk.
Reason people felt that SZ was hardcore was no PvP level restrictions (starting at level 6, anyway), and exp loss upon PvP death.

Also, because it was 3 hardcoded teams, people didn't create "honor rules" like they did on Rallos Zek - or at least early RZ. It was a straight up slaughter fest against the people not in your team, and kicking the face in of anyone who dared to touch someone on your team.

I'll never forget the time my guild camped someone's body for the 7 days straight to make sure it rotted... SZ was vicious.

EDIT - Also, I don't know in detail if this was allowed on RZ or not... or even here a R99... but training of opposing team's raids/groups was open game. If you were raiding, and you did a /who and saw a certain bards name in zone from the opposing faction... EVERYONE went on their guard because they knew there was a train full of Hate (teehee... for those who know my reference) on the way.
Last edited by Velus; 08-22-2013 at 01:03 PM..
  #10  
Old 08-22-2013, 01:10 PM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Velus [You must be logged in to view images. Log in or Register.]
Reason people felt that SZ was hardcore was no PvP level restrictions (starting at level 6, anyway), and exp loss upon PvP death.

Also, because it was 3 hardcoded teams, people didn't create "honor rules" like they did on Rallos Zek - or at least early RZ. It was a straight up slaughter fest against the people not in your team, and kicking the face in of anyone who dared to touch someone on your team.

I'll never forget the time my guild camped someone's body for the 7 days straight to make sure it rotted... SZ was vicious.

EDIT - Also, I don't know in detail if this was allowed on RZ or not... or even here a R99... but training of opposing team's raids/groups was open game. If you were raiding, and you did a /who and saw a certain bards name in zone from the opposing faction... EVERYONE went on their guard because they knew there was a train full of Hate (teehee... for those who know my reference) on the way.
No level restrictions and training were the great equalizers, at least during the time I was there. And it was crazy fun. Teams took up ownership of zones and whole segments of the world and the gear that goes with it. Also, with religion based teams, not every race/class combination was available to every team, but there was also a lot of crossover, too. Like evil wood and half elf bards, just off the top of my head.

Very very fun ruleset. I came to it as a total blubie, took to it like a fish to water, and got to play with some of the best and fun EQ players I've ever met. Still remember like it was yesterday a couple of specific fights I got into simply because I've never had my blood pumping like that in EQ before or since...And I've played tons of EQ.

Not having the whole world at your disposal adds a whole new dimension on the game. It's simultaneously frustrating but fun because you don't have your pick of zones to level in and gear to go get. You have to use what you can get access to or secure and you wind up with a new appreciation for zones you never really used before because you have to. And getting a really good upgrade is a big deal.
Last edited by Weekapaug; 08-22-2013 at 01:20 PM..
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