Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 08-19-2013, 12:40 PM
big league chew big league chew is offline
Banned


Join Date: May 2013
Location: prais, ct
Posts: 522
Default

what about a teams server that you can attack your own teammates on?
thats an idea i could get behind
  #12  
Old 08-19-2013, 12:55 PM
Rexxin Rexxin is offline
Kobold


Join Date: Apr 2011
Posts: 101
Default

If you guys think a teams server is long-term sustainability with a 200 ish pop. your crazy.

How long before the dominant PVE team has 70%+ of the population on it? Look at Nihilum for example, how long was it before they had every nutriding neckbeard on their roster? Once the dominant PVE team has been established hordes of people will re role etc. And before you know it you have pretty much every WOW server that exists. Which is why they had to introduce interserver BG's etc.

A teams server has great appeal but lets be honest of the outcome. And as far as bringing in New players who is going to roll on the team that has no one to group with etc.?

Teams just flat out wont work and never have worked.
  #13  
Old 08-19-2013, 01:14 PM
Labanen Labanen is offline
Fire Giant


Join Date: Jul 2010
Location: Copenhagen, Denmark
Posts: 716
Default

i think they overestimate the current population when they suggest teams. It may be fun, but it require a larger playerbase imho.
__________________
Ruban Poodlehumper
Cleric of Ak'anon
also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin.
  #14  
Old 08-19-2013, 01:17 PM
Infectious Infectious is offline
Planar Protector

Infectious's Avatar

Join Date: Jun 2010
Posts: 1,268
Default

1) Why have teams if you can attack your own team lol???
2) If you have teams, 2 big guilds will form on each side. Them 2 big guilds will fight for dragons. What dont you get? If you do 2 teams with darks( ogre,troll,de and iksar) and lights get the other classes, it makes it so. Darks get the best tanks, monks and shaman. Lights get druids and bards. Just if you make teams hardcode that shit so one team cant buff/heal the other side.
  #15  
Old 08-19-2013, 01:18 PM
Feniggles Feniggles is offline
Banned


Join Date: Sep 2010
Posts: 492
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Item loot was removed from teams servers.

Cross teaming was abused by the hardcore pixel farmers who value pixels over a fun EQ experience. It will be abused here, it will be a mess with item loot.

Current red needs item loot after Nilbog gets some time to come back around. I'm really happy to see his current pvp fixes and kudos for being the dev we deserved on these problems.
if someone were to make a teams server im sure they would hardcode something in to avoid the immortal healer shit we faced on vallon
  #16  
Old 08-19-2013, 01:29 PM
Rexxin Rexxin is offline
Kobold


Join Date: Apr 2011
Posts: 101
Default

Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
1) Why have teams if you can attack your own team lol???
2) If you have teams, 2 big guilds will form on each side. Them 2 big guilds will fight for dragons. What dont you get? If you do 2 teams with darks( ogre,troll,de and iksar) and lights get the other classes, it makes it so. Darks get the best tanks, monks and shaman. Lights get druids and bards. Just if you make teams hardcode that shit so one team cant buff/heal the other side.

Its not a matter of me not understanding how a "Perfect World Teams Server" would be, its a matter of you not understanding reality. Have you even played a Teams based server or game? Hell even counterstrike is never balanced in the pug atmosphere, everyone flocks to the winning side.
  #17  
Old 08-19-2013, 01:37 PM
Stinkum Stinkum is offline
Planar Protector

Stinkum's Avatar

Join Date: Jun 2011
Posts: 1,050
Default

Quote:
Originally Posted by Rexxin [You must be logged in to view images. Log in or Register.]
Its not a matter of me not understanding how a "Perfect World Teams Server" would be, its a matter of you not understanding reality. Have you even played a Teams based server or game? Hell even counterstrike is never balanced in the pug atmosphere, everyone flocks to the winning side.
You realize what you are describing is exactly Red99 with the current FFA ruleset?
Last edited by Stinkum; 08-19-2013 at 01:52 PM..
  #18  
Old 08-19-2013, 01:46 PM
Rexxin Rexxin is offline
Kobold


Join Date: Apr 2011
Posts: 101
Default

Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
You realize what you are describing is exactly Red99 with the current FFA ruleset.
EXACTLY! It doesn't work with an Open format let alone a controlled limited format.....

You really think 200ish population will create 2 strong guilds? Hell 200ish people can barley form 1 strong guild. And that current strong guild attracts all the current new players. Do you really think that creating a Light or Dark character is going to keep people from zerging to the winning side?

If anything I see would be a one sided server with 1 guild for 6 months then that guild would split into 2 guilds because everyone will not get along then we will have an all dark or all light Blue server fighting over who saw raid mobs spawn first.
  #19  
Old 08-19-2013, 01:50 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,783
Default

Item loot has never worked on any EQ server ever. It's a bad idea.

Teams do work (in that they're fun and popular and had more people than Rallos) but they had some issues. Sullon was a pretty good idea but the evil races were so fucking imbalanced -- particularly allowing Iksar to level up with impunity on Kunark, that it'd have to be reworked. As long as people don't care about RP, the best idea would be to split up Ogres, Trolls, and Dark Elves so that they are on different teams, and then wait a couple of months before allowing Kunark to come out and putting Iksar on whatever is the weakest team at the time.

Team servers were super fun, particularly at the beginning when you'd have 40-50 gnomes fighting elves in Greater Faydark and Steamfont mountains. Contrast that with opening day here, which had 3 gnome mages with earth pets endlessly killing for exp loss every gnome newbie at the newbie bind spot while the guards didn't assist.
  #20  
Old 08-19-2013, 02:01 PM
Stinkum Stinkum is offline
Planar Protector

Stinkum's Avatar

Join Date: Jun 2011
Posts: 1,050
Default

Quote:
Originally Posted by Rexxin [You must be logged in to view images. Log in or Register.]
Do you really think that creating a Light or Dark character is going to keep people from zerging to the winning side?
FFA has resulted in a low-population, 1-zerg-guild server every time it's been tried in history. Look at any of the VZTZ iterations or Red99.

A team-based server will actually help nurture the new and casual player, which is the lifeblood of any healthy box. When people can actually find groups, make new friends and guilds, and not have to solo 1-50 to see PvP, they don't get burned out like here. The FFA ruleset only ostracizes new players and casuals, as it is doing now.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.