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 If the Lore was followed properly, and you had quests to "invoke" the portals - possibly even to seal them afterwards, considering you'd unleash some horrible things on Norrath if you opened a two-way gate to the Plaguebringer's home without the proper wards and locks - it would be a fantastic idea. 
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		Athiyk Phor`Phalar - Priest of the Hate God. 
			Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317  | |||
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 If not there then maybe some Kunark zone. Kunark just feels right for it... if you aren't following where the worshipers are.  | |||
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			 Don't just shoehorn LDON in because "it had casual content" because that expansion was horrible. It was like EQ meets Diablo II. And what made it worse was that everyone was required to spend 10 hours a day running the same 20 minute, boring as fuck dungeon to get necessary spells/augs. 
		
		
		
		
		
		
		It was actually the casual players who suffered, because the rewards were designed around hardcore raiders who could clear Hards with maximum efficiency receiving their shiny new aggro aug in a week. Whereas it'd take your average joe barely being able to clear Normals in the time limit a month to get the same reward. Only LoY (the worst EverQuest expansion of all time) was a worse idea.  | ||
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						Last edited by Reiker; 07-13-2010 at 12:47 PM..
					
					
				
			 
		
		
		
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			#5  
			
			
			
			
			
		 
		
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				__________________ 
		
		
		
		
		Harmon the Tunnels Ranger 
			Harmles the cute Gnomish Cleric Eviss the Ugly Iksar Warrior  | |||
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			#6  
			
			
			
			
			
		 
		
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 But.. what I liked about it - was simple... The zones. Unlike many other expansions they were releasing, it was just straight up non-instanced zones. LDoN would have been a lot cooler if the add dungeons were more like guk and such - I do agree.  | |||
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			#8  
			
			
			
			
			
		 
		
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			 Classic -> Velious + Bazzar and PoP 
		
		
		
		
		
			Velious will always be my favorite expansion, I loved the dragon lore and the sleeper. The raids, the loosening of the stranglehold certain guilds had on every raid mob in the previous expansions. It opened the game up for me. I hated every single tiny detail about Luclin *except* for the bazzar. I liked the ease of buying/selling without sitting in EC for hours and hours spamming a macro auction. Granted some people like that , but what a huge waste of time .. oh and F**K Vex Thal, and your key quest. PoP was another ground breaking raiding expansion, and the last one I enjoyed. After killing the gods of EQ, the game should have been over, or Veeshan should have come down and blown everything to kingdom come... something like that. EQ was exit stage left after that expansion. 
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			#9  
			
			
			
			
			
		 
		
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			 I respectfully disagree, Reiker. First, it wasn't "the same instance" every time, each LDoN flavor had several different instances. Second, while they were admittedly repetitive, name any aspect of early EQ that wasn't? Was LDoN any more repetitive than sitting at a camp waiting for respawns? And lastly, LDoN got a lot more people to get on board with dungeon-crawling as opposed to sitting around in Overthere zone lines because it was safe.  
		
		
		
		
		
			I personally witnessed a lot of players mature and become bolder thanks to LDoN, and they made less excuses for avoiding groups in the depths of existing dungeon zones as a result of it. But I digress, I'm breaking my own OP rule of avoiding expansion-specific rants. 
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		Kebbon Corpsewagon 
			Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire  | ||
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						Last edited by frefaln; 07-13-2010 at 12:55 PM..
					
					
				
			 
		
		
		
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			 Quote: 
	
 LDON began the dungeon design that basically every MMO has unfortunately emulated since: hallway, room, hallway, room, hallway that splits into two rooms, etc. And to make the poor design even more painfully obvious, each "main" LDON dungeon had 4 or so "subset" dungeons that were nothing more but hallways and rooms arranged in a different order. The entire expansion felt like it was thrown together on some dude's lunch break. There's no place for randomly generated dungeons in a static fantasy world. And LDONs felt like randomly generated dungeons, except they didn't have the technology so the mobs were placed randomly. But in the end, it didn't matter if one dungeon was two hallways into a big room and another was hallway into small room into small hallway into big room, the expansion was shit. Quote: 
	
 Edit: Okay, the entire expansion wasn't horrible; LoY was the first expansion offered as a digital download and digital downloads are cool! Saving a 15 minute trip to Gamestop: the only good thing about LoY.  | ||||
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						Last edited by Reiker; 07-13-2010 at 01:33 PM..
					
					
				
			 
		
		
		
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