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  #11  
Old 08-09-2013, 11:30 AM
UrsusMajor UrsusMajor is offline
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Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
Are you talking about camelot unchained? with no PvE leveling or item drops and pretty much all advancement is centered around crafting and PvP?

Some of his ideas are good, but the bad ones are insanely bad.
Please explain what is bad.

In any game with PvP that is how I level my characters. In DAoC when they made it so you could level your character in BG's that is all I did. In WoW, Rift and SWtoR as soon as I could PvP, it's all I did to level.
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  #12  
Old 08-09-2013, 12:00 PM
Gadwen Gadwen is offline
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Originally Posted by UrsusMajor [You must be logged in to view images. Log in or Register.]
Please explain what is bad.

In any game with PvP that is how I level my characters. In DAoC when they made it so you could level your character in BG's that is all I did. In WoW, Rift and SWtoR as soon as I could PvP, it's all I did to level.
That sounds like a terrible time to me. Why even bother playing an MMORPG if you are just going to participate in match made battles the entire time? Might as well just pick up CoD or one of the thousands of other TDM games out there.

When an MMORPG dev says that they don't want PvE to be important, they are just making a TDM game.
  #13  
Old 08-09-2013, 12:29 PM
skipdog skipdog is offline
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That was a great read, thanks!
  #14  
Old 08-09-2013, 12:58 PM
Malone88 Malone88 is offline
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Excellent read, Tolkien. Thanks for sharing...

I've played WoW, DAoC, LoTRO, Runes of Magic, Guild Wars, City of Heroes and none compare to early Everquest Live and P99...
  #15  
Old 08-09-2013, 01:09 PM
NegaStoat NegaStoat is offline
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Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
Might as well just pick up CoD or one of the thousands of other TDM games out there.
In defense of this gentleman's view on leveling with PvP, take a moment to think of what gaming alternatives were available at the time of DAoC's reign. If you were a player that loved team based pvp, loved fantasy, and loved being able to tinker with character stats / ability in a deep and meaningful way - DAoC was the only one of its kind at that time.

Telling him to go play a shooter instead in 2000-2003 is... Not sure of the logic there.
  #16  
Old 08-09-2013, 01:15 PM
Gadwen Gadwen is offline
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Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
In defense of this gentleman's view on leveling with PvP, take a moment to think of what gaming alternatives were available at the time of DAoC's reign. If you were a player that loved team based pvp, loved fantasy, and loved being able to tinker with character stats / ability in a deep and meaningful way - DAoC was the only one of its kind at that time.

Telling him to go play a shooter instead in 2000-2003 is... Not sure of the logic there.
I'm not telling him to go back in time and play a shooter instead of daoc, in fact I didn't tell him to do anything. I'm talking about playing an mmorpg today that is designed around PvP and deliberately avoids any type of meaningful PvE content. He asked me what was bad about it, and I explained why that kind of gameplay sounds terrible to me.
  #17  
Old 08-09-2013, 01:16 PM
Estu Estu is offline
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Great read!
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  #18  
Old 08-09-2013, 01:36 PM
eqgmrdbz eqgmrdbz is offline
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That was beautiful t0lkien

You captured all the joy i had with EQ when i started back then. I think a game needs to have dangers, that are unavoidable. Anyone who has played EQ knows that death is only one mistake away, and that mistake can cost you hours to recover from. I never lost my toons completely, i always found a way to get my corpse back after dying even in the hole, when i too took the plunge into it. I guess the joy of EQ is just that, it has a small sense of real life in it, the wandering, the fighting, the learning your way around.

EQ wasnt a game that gave you anything easy back in the day. Today we have years of data, that has been gathered by players, that makes the game way easier, but still you have to go out and play it to know that it still isnt a cake walk.
After starting in P99 i already had a plan lay'd out of how i was gonna succeed, but if you would of seen me when i first booted up EQ back in 99, i was a scared little rabbit, i had no idea what was gonna happen next. Even then P99 still gives me that feeling that i dont know whats gonna happen next, i could be dead, another hour wasted, or i could be dinging getting my new spells and finding another grind spot.

For us EQ nuts, we can talk about the game over and over again, like you said, it is a part of our life. We experienced joys, misery, and anger... the game has a effect on you if you see beyond the dated graphics. EQ also scares me a bit, it takes away time from RL, it has ended many relationships, it can become and addiction if you let it. I wish upon anyone who plays this game, the joy of experiencing all the highs and lows of EQ, just remember its a game. Like t0lkien noted, his toon will always be at the ready, ever vigilant to keep adventuring. So if you need to go do something in RL, go do it, your virtual self, will be here waiting for you.
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Last edited by eqgmrdbz; 08-09-2013 at 02:12 PM..
  #19  
Old 08-09-2013, 04:13 PM
Messie Messie is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
I'll just leave this here - it's something I wrote years ago after logging out of EQ Live for the last time, updated with a preamble:

Goodbye to the Bard

p99 maintains an experience that has yet to be recaptured by the multi-billion dollar industry EverQuest spawned. My feeling is it and other portals like it are more relevant to modern MMOs and the industry than many understand, and may yet be a catalyst for change. At least, that's my hope.
this doesnt have anything to do with this POST itsself, but I see you moved your sig to have the snow moving like i suggested in some thread i never checked again. looks great dude!
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  #20  
Old 08-13-2013, 06:55 PM
Zuranthium Zuranthium is offline
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p1999 is definitely important, and I greatly appreciate what the development team has accomplished, but I really wish they would get a better perspective.

p1999 is currently trying to be a monument to something that was always constantly changing to begin with. You simply can not recapture Original Everquest with this project, even aside from the fact that all of the knowledge is already out there, unless you follow the timeline exactly and have at least 4 different servers that each reboot back to Day 1 after a certain point. If you had "Everquest day 1" starting over and over again on one of the servers every 6 months, then perhaps you could truly have some kind of everlasting monument to "Classic Everquest" that would be able to continually let people experience/re-experience some semblance of what it was like to play the first major MMORPG ever.

However, as I've been saying for years, it isn't going to make a real change just trying to copy an outdated shell. How long will it take people to realize that "Classic Everquest" isn't in the numbers or quest layouts or the spawn timers. Trying to slavishly copy all of those aspects, when most of it was actually very flawed and needed to be reworked, doesn't promote a community or a game. "Classic Everquest" was a principle; it's an ongoing, live-action D&D game that aims to give the player a truly immersive rpg experience on an epic scale. Ever since pre-Luclin Everquest, no MMO has even come close to adhering to that principle. p1999 as it currently exists doesn't adhere to that principal either.
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