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| View Poll Results: ban mq? | |||
| yes I want to play eq |
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26 | 42.62% |
| no i am a lazy person with no skill or a greedy farmer. |
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35 | 57.38% |
| Voters: 61. You may not vote on this poll | |||
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#1
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Quote:
There's thousands of players on this server that you've never even talked to. I'm one of them. So, hi. Nice to meet you. Stop trying to administrate my gaming experience.
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | |||
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#2
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Quote:
Join TMO, track mobs for 200 hours a week and earn your pixels as intended. Personally, if it were such a huge deal to me I'd do that rather than propose non-classic changes be enforced upon the entire server, thus limiting the means by which epics and other MQ'able items are obtained. Frankly I don't think you're even being genuine in your desire to level the playing field. I think this is just a subversive recruitment advertisement for TMO since warm bodies are now needed worse-than-ever after the recent rules barring account sales. Well played dudes. Well played. | |||
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#3
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Curious as to what coveted mobs you think would be left up should MQs be disabled?
Realistically, you're looking at shaman, rogue, cleric, and monk epic. The cleric epic is probably the only one of these 4 with contested mobs. Unfortunately, the removal of MQ'n will not stop people from killing Ragefire every 24 hours - his drop table is worth farming without selling the epic. Unlike the cleric epic, the rogue epic is farmed for the cash from the MQ - Edge of the Nightwalker is really just a secondary reward here. Even with the amount of rogue MQs for sale, the mobs are on such a short timer that they're almost always up. I think I've sold 7 Rogue MQs and have had to wait for Eldreth once. Yendar is an 8 hour spawn, but he's usually up. He's also killed for his SMR. Nerfing MQs just means you sell loot rights to General. I guess if you would nerf Kedge Robe MQs along with the Epic MQs, you could stop most rogue MQs. Monk epics are mostly sold via demon fangs. 2-3 hour respawn on the turn in mobs mean they're pretty much always up. The big thing is that Demon Fangs are sold as loot rights so the MQ change really only hinders monks from getting Immortals and Pipes MQd. Shaman Epic - the tear is the entire quest. Again, you're talking about loot rights here. Nerfing MQ won't change tear sales. Of the 4 epics that are sold, only 3 of them (monk, rogue, shaman) could not effortless switch to loot rights. The remaining 1 is going to be farmed due to Ragefire's loot table. | ||
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#4
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Leveling past twenty would increase your odds of completing your epic quest.
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#5
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Sig needs update
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#6
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Quote:
__________________
Pyglet 60 Wizard
Sloppay 60 Monk Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port Joppay 60 Paladin Twitchay 60 Necro | |||
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#7
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Quote:
__________________
Hokey - 55 Wood Elf Warrior
Buffed - 53 Wood Elf Druid Yasi - 51 Wood Elf Bard Alvarie - 45 Barbarian Shaman Sandee - 40 Human Monk Lureniel - 29 Human Ranger | |||
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#10
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The goal is to make this server is classic as possible. If you want to play a server with different rules than classic EQ, go find another place. Why is this hard for people to grasp? Nothing is going to get "improved" or redefined. If it is a good idea or not is irrelevant, as is this poll.
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