
08-12-2013, 06:15 PM
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Scrawny Gnoll
Join Date: Mar 2013
Posts: 24
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Quote:
Originally Posted by Dac321
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Gnoll, I have a question.. Maybe I can jog your memory, or anyone else's. Do you recall while selecting different races while in creation mode, the pitch, or tune of the Character Selection Music would alter? For example, if you selected an Ogre, or Troll, a heavily bass would take over the chorus to represent evil, then if you were to select a dwarf, or gnome, a higher pitch flute would then play. Does the EQmac version have that feature, and if so, that would properly add a nostalgic feeling. If it is still around, that would be great. Just me 2 cents.
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This is correct. If I recall correctly, this was accomplished by turning tracks in the midi for character select on and off based on the race of the selected character.
Quote:
Originally Posted by a_gnoll_pup
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I just got sick working on this a tad (spent like the entire night reverse engineering the MIDI code to make a DLL that adds proper MIDI support to the client) but here's the final result:
http://www.youtube.com/watch?v=njQ1wi_bLPM
Notice the Old UI is fixed up a bit as well. This is the result of adding a proper server name to the configuration file.
Next up, position updates and spells. After that I will demonstrate a modern-era client (Titanium) and an old-era client (EQMac) in sync.
Note: Unfortunately the Trilogy client is incompatible with modern hardware, and the EQMac one barely works as-is, so this is the closest you will get to perfection on Windows 8.
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Does...does this mean we can have variable combat music again?
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Last edited by pyrese; 08-12-2013 at 06:20 PM..
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