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#1
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Enc/Enc is win ^
Enc/Pal is a lot of fun ( once pally is 57 and can do superior heal at least :P )
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#2
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#3
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Enc/Dru. Less overlap than Enc/Sham. More mobility.
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#4
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I thought Druids tapered off a bit towards the end, but I do see the travel benefit and the Enchanter/Shaman overlap... it would be trading some stat buffs on charmed pets for thorns, but that seems better if charm breaks since you wouldn't hit mob anyway. | |||
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#5
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Well the MAJOR benefit would be snare, actually. Long-Duration-snaring mobs pre-charm in dungeons is VERY handy. | |||
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#6
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A Druid with C2 is really not that bad at healing high level. They do get a better heal in Velious. And as he said Snare is a nice thing. Not getting hit at all from like the last 18% or so on a mob is a huge savings healing wise. And you can Fear kite also. Not the worse thing for sure.
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Last edited by webrunner5; 08-06-2013 at 08:28 PM..
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#7
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Oh, and fear kiting as a chanter / druid duo is great. Extremely low risk, fast kills, and fun if you are the chanter [You must be logged in to view images. Log in or Register.]!
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Vanzan Somethingwitty - Freelance Phantasmist on R99
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#8
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really the best duo. lol at someone saying shm and ench... why slow and haste twice and no ports... go druid you freaks. fuckin a. mage and cleric are ok too but really, enc/dru will rape face and do it all over the world. | |||
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#9
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I've found CLR/SHM to be fun, Shammy gets unlimited mana pool through heals and hp buffs so he (and pet) can unload DOTs and DD on mobs freely while both are CCing with root, cleric gets a chance to get in on some xp without needing a full group, very nice.
Regards, Mg
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#10
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but what does that have that enc/clr wouldn't have or better? cleric would have much more mana, too
oh, and you spelled your guild name wrong in your sig | ||
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