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  #1  
Old 07-28-2013, 11:12 PM
Splorf22 Splorf22 is offline
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Necros have three really strong abilities:

1) Undead charm (from 24)
2) Heal with dispell (from 44)
3) DoTs for efficient damage (when solo)
3b) Undead nukes for reasonable efficiency

The more of these you are doing, the more effective you'll be.
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  #2  
Old 08-18-2013, 11:04 AM
dhoushi dhoushi is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
2) Heal with dispell (from 44)
Care to elaborate on this point?
  #3  
Old 08-18-2013, 02:30 PM
Autotune Autotune is offline
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Quote:
Originally Posted by dhoushi [You must be logged in to view images. Log in or Register.]
Care to elaborate on this point?
You cast your heal spell on a target, then target yourself, and then dispell the debuff.

If you're fast you'll only take a tick or two.
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  #4  
Old 07-29-2013, 02:42 AM
Potus Potus is offline
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Stick to killing the undead.

You get a 41dmg nuke for 30 mana (way more efficient than poison bolt)

At level 12 you get Spook the Dead, which is the best undead fear spell. 2 seconds, 10 mana. Simply snare, fear, let pet kill. Engulfing Darkness should do roughly 100 damage for you.
  #5  
Old 07-31-2013, 04:32 PM
Malone88 Malone88 is offline
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From 12 to 17 I did a lot of "tap-tanking". Could usually kill two (maybe three) dark
blues before mana (and vampiric embrace) was out.

1) Cast Vampiric Embrace on self (should last two or three fights)
2) Darkness
3) Pet Attack
4) Leach
5) Heat Blood
6) Tank mob casting Lifetap to regain health lost.

Used Sacrificial Dagger as weapon (might be better weaps out there). Mobs go down pretty fast. If Vampiric Embrace procs a couple times during fight, don't need the Lifetap as much, which saves mana. No worries about pet outdamaging you because DoTs do full damage.

At around level 17, I headed to Unrest and found groups there and utilized undead spells more (root and dd).
  #6  
Old 08-01-2013, 03:08 PM
Zyn Zyn is offline
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Until you get to level 12, I would park your pet on the noob ramp and pull with siphon strength (doesn't generate a lot of aggro) and then have your pet come in as you pull the mob back to your pet.

I don't think your dots are worth it just yet, and fear is too risky at this level. Just heal your pet and occasionally nuke it with a lifetap.

Once you get to 12, you can solo kurns pretty effectively with your undead nuke. Same tactic applies there too. Your level 12 pet is pretty reliable, but your level 16 pet is garbage.
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Old 08-01-2013, 03:29 PM
Nagash Nagash is offline
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You can start soloing the entrance of Kurn naked at level 8 if you have a big pair under your caster robe.
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  #8  
Old 08-08-2013, 08:11 PM
Essedge Essedge is offline
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Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
You can start soloing the entrance of Kurn naked at level 8 if you have a big pair under your caster robe.
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Last edited by Essedge; 08-08-2013 at 08:38 PM..
  #9  
Old 08-17-2013, 03:23 AM
smooman smooman is offline
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real quick related question.

Soloing for life here, level 8 so far.

Just got the level 8 pet

Takes me 10 casts just to get the max level pet (20 bone chips) is this normal?

Thanks.
  #10  
Old 08-17-2013, 08:22 AM
Estu Estu is offline
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Quote:
Originally Posted by smooman [You must be logged in to view images. Log in or Register.]
real quick related question.

Soloing for life here, level 8 so far.

Just got the level 8 pet

Takes me 10 casts just to get the max level pet (20 bone chips) is this normal?

Thanks.
It's random. So, yeah, that can happen.
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