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View Poll Results: Stagger the spawns?
Stagger the spawns, it will be best for the server. 7 41.18%
No. Keeping the spawns static is best for the server. 7 41.18%
Neither. Variance ala bleu looks pretty tasty. Let me get my socks off. 3 17.65%
Voters: 17. You may not vote on this poll

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  #1  
Old 07-28-2013, 12:22 AM
Stasis01 Stasis01 is offline
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Originally Posted by Terpuntine [You must be logged in to view images. Log in or Register.]
A lot of you underestimate the numbers its going to take to kill a major named in velious.. You are all bitching about 30 right now, expect around 60 come velious. And even at 60 or so players its not a zerg its a necessity if any one guild intends on killing anything of significance.

Aside from a few vp pieces and epics, kunark gear in a nutshell is pretty bad. Its more than possible to compete against a VP geared guild with drops available to the more casual of players. It just takes some organization and skill.

Nihilum isnt doing anything that I myself or anyone else wouldnt do. If the shoe was on the other foot are you all saying you would just allow the potential competition to have raid mobs? Or that you would split your guild in two for the betterment of the server? If you answered yes to those questions then you are delusional.

If people really want to compete against nihilum like they say they do then they will stop throwing temper tantrums and rage logging over not getting a raid boss. Instead they should learn from the mistake made and work on strengthening numbers and getting more efficient at mobilizing for a raid so they can try again next week. As it stands right now you cant even attempt to compete because with one loss half of you whine and rage quit.
Agatha and Terp going to unite the clans - get these fucking blues off the box, this shit ain't right.
  #2  
Old 07-28-2013, 12:30 AM
Jepaxis Jepaxis is offline
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You can't beat a nuclear bomb with a hand gun Agatha.

Nihi just has overwhelming numbers.

I've seen them with 30+ on in the middle of a weekday.

On a server that peaks at about 120, one guild being able to muster near 50 can't be beat if every mob spawns on their schedule. There's just not enough others in range, skill, geared well enough to compete.

Some sort of variance is needed at least. I think staggering respawn would be best.
  #3  
Old 07-28-2013, 12:33 AM
Agatha Agatha is offline
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Originally Posted by Jepaxis [You must be logged in to view images. Log in or Register.]
You can't beat a nuclear bomb with a hand gun Agatha.

Nihi just has overwhelming numbers.

I've seen them with 30+ on in the middle of a weekday.

On a server that peaks at about 120, one guild being able to muster near 50 can't be beat if every mob spawns on their schedule. There's just not enough others in range, skill, geared well enough to compete.

Some sort of variance is needed at least. I think staggering respawn would be best.
im fairly certain i can take them with uneven odds, without going into to much detail all im going to say is "they really suck". haha. There are a few key things missing on our side that we are working on and we will be ready to rock.
  #4  
Old 07-28-2013, 12:31 AM
Agatha Agatha is offline
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hopefully we can pull it off, it's taking a bit longer to get people to see what kinda commitment it takes and to understand what that pertains but i have hope everyone will come along eventually. Just gonna take some time realizing that taking the current approach isnt going to work.

The tools are there just have to implement them.
  #5  
Old 07-28-2013, 12:49 AM
Jepaxis Jepaxis is offline
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Originally Posted by Agatha [You must be logged in to view images. Log in or Register.]
hopefully we can pull it off, it's taking a bit longer to get people to see what kinda commitment it takes and to understand what that pertains but i have hope everyone will come along eventually. Just gonna take some time realizing that taking the current approach isnt going to work.

The tools are there just have to implement them.
You are on drugs.

This is a game and not a life for most, so there's a limit to what the underdogs can commit.
  #6  
Old 07-28-2013, 12:54 AM
Agatha Agatha is offline
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Originally Posted by Jepaxis [You must be logged in to view images. Log in or Register.]
You are on drugs.

This is a game and not a life for most, so there's a limit to what the underdogs can commit.
eh i fully believe they can commit to the time requirements its going to take. from what i have seen most of the resistance can sustain 8 hour days.
  #7  
Old 07-28-2013, 12:35 AM
Pudge Pudge is offline
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The problem is there are only 4 out of 168 hours per week that there is potential action on the server. Whether zergs be zergin or not.

Slay them all at once - or slay them over the course of a week. Which sounds more engaging? Whether you counter-zerg or no, the server will be way more alive if the mobs aren't all up for only 1 afternoon per week.

Not sure what is driving you guys here. Can you give reasons that static is better for the server? No one has given any reasoning, just "u mad" (from nihilum) and "i want to win it THE HARD WAY - JUST LIKE I DON'T REPORT HACKERS TO THE GMs (agatha re: nizzar)"
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  #8  
Old 07-28-2013, 12:37 AM
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but it's not even the hard way. just the "not as much fun" way..
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  #9  
Old 07-28-2013, 12:38 AM
Colgate Colgate is offline
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would rather them be staggered tbh only because it's insanely fucking boring to beat their raid at VS and have 5 more raid mobs uncontested for the rest of the day
  #10  
Old 07-28-2013, 12:39 AM
heartbrand heartbrand is offline
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Sure, because variance is non-classic and an awful mechanic that requires poopsocking @ spawns 24/7. It is about as not fun as you can get and it burns people out. The rationale is retarded for it, "hi we don't have enough people or coordination to contest so we would like to institute variance or staggered spawns which require immense numbers and coordination so that we can contest" lol?
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